Unless otherwise objected to, Lawrance will cast the Tiny Hut redoubt, water breathing and then another new Telepathic Bond before the scouts proceed. *be sure to keep us updated, and we'll come running once the hornets nest is stirred. *
Out of Character: basing this on us not spending rest time at all. Water breathing in case you need an alternate exit.
Edited: Gknightbc on 5th Jun, 2018 - 5:23am
Mari looks at Poljen and Zarra." It's time for us to do our job. I'm ready when you two are." She makes sure all her gear is secure. She will head for the other entrance with the other two.
Lia looks grimly at them." Be safe. Get the mask and get out. No heroics. We will be waiting here in this.... Hut."
Out of Character: : I assume the three scouts will attempt to infiltrate the lair to get the mask. No one has said no or came up with an alternative.
Edited: Kyrroeth on 5th Jun, 2018 - 2:53pm
The three scouts, avoiding the areas currently surveyed by the hawk, carefully pick their way around to the second concealed entrance. As they arrive, there's no sign of disturbance.
Poking around, they manage to find the entry, concealed amongst a pile of rocks. Poljen will have to bend his head a bit, but everyone should be able to get through easily enough.
Based on what you saw through the sensor, there are a lot of traps awaiting you down this path.
Edited: daishain on 5th Jun, 2018 - 11:08pm
Using his select History knowledge of kobold's, trolls, dragons, mages and others who create traps, Lawrance softly uses mental whispers to aid the trap-finding and disabling.
Out of Character: - Dai, how many rolls should I post to do this for them? DC 15 and +5 if success, so…
Edit - rolling a stack. Traps ahoy!
Edited: Gknightbc on 6th Jun, 2018 - 1:46am
Zarra will keep a close eye out for traps, looking for those that they can simply go around as well as preparing to disable those that they cannot. Using the telepathy to converse with her companions and fellow scouts, the drow offers, 'Help me keep an eye out for the traps, what I miss you two will hopefully see. Mari, I believe that you can use thieves' tools to help me disable those blocking the path is that correct?'
Specific Action: I'm going to make a bunch of Disable Devices with Thieves Tools and Perception rolls, to try and take out the traps. Taking things slowly, as much time as is needed to not be suprised by any of the traps if possible.
Edited: Thomaslee on 6th Jun, 2018 - 1:21am
Perry gets situated in the hut. He grabs an area of the sphere to himself and lies down on the ground. As he looks up through the top of the sphere, he says to the others, "I hope they'll be okay in there alone. Hopefully no one notices them."
As he hears the History facts going over the telepathic line, "Ugh, really?! This is way worse than singing."
Out of Character: Also, just to clarify. The above are perception checks and disable rolls for about six traps, at least that was my intention. I rolled twelve times for Disable Traps because of half of those being advantage rerolls where appreciable, though it looks like it came into play only once. The rolls turned out very well actually, of which I am grateful.
Edited: Thomaslee on 6th Jun, 2018 - 2:16am