Perry points his blade at the blue half dragon commander beside Morgaine. He lowly mutters a curse in Infernal about the commander. Loosely translated, it mainly just makes fun of his name. Then, he slashes through the air twice with his white scimitar and two purple, slash-shaped beams of force fly forth towards the commander.
Specific Action: Bonus Action - Moving Hex over to Cyanwrath and giving him disadvantage on Strength checks. Action - Eldritch Blast on Cyanwrath. Movement - Full movement forward until I'm within 60 ft. Of the beetle. If I'm already there then no movement, unless there's a nearby wall or bush or something then Perry would try and get behind one of those after shooting.
Mari feels agony in her side as the blade is driven deep into her side. She grits her teeth and ignores the pain. Mari will keep working in tandem with Poljen taking down the enemy.
Lia smiles happily as her arrow rocks Cyanwrath. Her smile disappears as he stands up. She grabs another arrow and sends it Cyanwrath's way. Lia then moves closer to her companions and holds the bow in one hand and now holding her amulet up high. Healing energy surges towards her friends.
Specific Action: Mari will continue to flank with Poljen. Lia will cast mass healing word level 4 on Poljen and Mari. She will move up within range to support her allies but will stay back from melee. The healing can also benefit Velon and two others if anyone on the other side of the melee is within range. Lia uses her bonus action to cast mass healing word. Mari uses bonus action to attack with off hand.
Poljen at first shrugs when Cyanwrath is knocked from view by Lia's arrow. His frown quickly changes to a grin when he hears the large armored form hit the ground with a clanging THUD. His grin grows even wider when he sees Velon incapacitate the lady mage with a clever use of magic and might. But he also sees their host(s), and potential new ally(Ies), in danger as more of the enemy clamber up onto the construct. He decides to go for broke. He lets loose with his battle shriek, "HYAH!" and dashes forward, ignoring the blows raining upon him from all directions. He quickly scales the side of the mechanical monster and does his best to shove some of the enemy off…
Out of Character: : As said in the other thread, Athletics with Advantage, AoOs on him have Disadvantage, and he will first clear space for himself. If the first roll knocks one off, he will use the second roll to knock off another. He would then be happy to play King of the Hill (Construct). Also he lost 9 HP last round, but I see him gain 14 back from Lia this round, so I am simply increasing him 5 from current HP level.
Keeping mostly concealed, Lawrence summons a fiery sphere near a group of mages, the immense ball searing any nearby foes. Causing it to move suddenly, he rams it into one of the caster, fire jumping from it’s substance to ignite the body.
Specific Action: flaming sphere as close to as many as possible, then using the bonus action movement to hit a mage twice. Dexterity save 16 vs 2d6 damage.
Cratol goes silently after the next closest enemy hoping that it is a mage so that he can take them out of action with the silence that surrounds him. He will use his speed of 45 to get close to one and then use a ki point to attack. He wants to get to the mages first but if a warrior is in his way he will take them out instead.
Tazskan, continues to press forward towards the construct.
He gets within 10 feet of the construct, starts climbing. Then conjures up a poison spray aimed at the cultists, clambering on top of it. Noxious poisonous gas, aimed at the closest cultists to him.
Specific Action: Using his "Cantrip," Poison spray, and not consuming a spell slot. Aimed at the nearest cultists, climbing the construct. Any cultist trying to enter, will need to make a save on their constitution or get effected by noxious gas.
Edited: anronrosby on 22nd Oct, 2018 - 6:15am
Velon is pleased to have swiftly taken out the mage that turned him into a human pot roast and that his combination of magic and armor stood up so well against so many attacks. He knows it is unwise to assume that will last forever and quickly glances around the immediately area for a better defensive position but also an opportunity to take out more casters. With another cloud or arcane mist, Velon appears outside of the mess of foes and next to a caster, crushing the enemy with his hammer and moving on to the next with unnatural speed.
Out of Character:
AC = 26 w/Haste
*Shield very much on the table here
Action: two melee attacks
Bonus Action: misty step
Hasted Action: a 3rd melee attack
GWM active on all attacks (C.D. Still active as well)
*Relying on Daishain here to choose a more advantageous position for Velon to avoid 9+ attacks and any enemy flanking. Targetting casters is also nice. Preventing the flanking by having his back to the construct or something is also a nice thought!
Will roll for advantage in case any strikes are flanks with Morgain, Cratol, the King of the Hill, or for any other reason, but imagine you should ignore it mostly.
Morgaine will continue with her melee attacks at the enemy in front of her working on getting to the Dragon Warrior that fell at her feet so to speak.
She will use her shield as much as her other items of protection.