![Daishain's 5e D&D Rules, Q&A, And Support Daishain's 5e D&D Rules, Q&A, And Support](/board/YaBBImages/icons/pencil.gif)
You are doing just fine Daishain, I have no complaints really of how you are Dungeon Mastering or even of the campaign. My problem at least in parts seems to be that when I can be most active others here can not and even you all are active I am at work.
Smiles, it can be quite the conundrum especially since by all accounts I need to be careful posting while at work unless it is one my phone while on lunch or break. Yet I am sure I can find a balance, and perhaps I will be lucky and have more availability. Edited: Thomaslee on 11th Jan, 2017 - 11:27pm
I assume if we stealth further, those of us that did not attack the scout still need to roll a new Stealth check. I am hopeful that at a minimum they only get their passive Perception since they are engaged in combat already, and not looking around to their rear…
Pretty much, the scenario's changed enough.
Also, I do take the situation in mind when it comes to such matters, applying flat bonuses/penalties of my own appropriate to what people are doing. Right now, that's in your favor, as their perception checks are getting a hefty penalty to notice things other than at the caravan.
150' between you and them. Nearest cover from them are some bushes about 50' away from their line.
Poljen, go ahead and give me a second round of combat rolls while you're at it. This fight could take a good while only going a single round at the time. Edited: daishain on 12th Jan, 2017 - 1:52am
Please note that people who are attacking (Or thinking of changing their attack from) the larger group of bandits, if they are consumed by Sar'ai's faerie fire, ALL attacks have advantage against them.
If the initiative ends up rearranging when people act, this could come into play with some rolls already made.
I will of course defer to Daishain to rule on whether new attack rolls should be made, provided those being attacked failed their save. (Which by the way is a Dexterity save 13).
Also, forgive my ignorance as I have tried to find out how it works, but what is the whole "Explode" dice roll thing? Edited: Brandonfett on 12th Jan, 2017 - 3:27pm