Also, for Nyzahr's sake:
-Cyanwrath seems to have inherited blindsense from the draconic side of his heritage, it doesn't let him directly counter invisibility and the like, but it does let him sense that something is in nearby spaces, even if he can't actually see it. It makes the buggers tough to sneak up on.
-The chanting group to Nyzahr's west is not the one with Cyanwrath, it is simply one of the two big looting bands. To get to the commander, the short route would be north, through the area where Onthar is playing cat and mouse with the dragon.
-As soon as the tiefling gets away from the tunnel entrance and the natural features that partially conceal the area, she can see the red sphere up in the sky to her north, as well as the dragon.
Given that, where would she proceed?
Edited: daishain on 4th Apr, 2017 - 4:37pm
That's my hope Ninja. Hit our dragon friend enough where he will leave. Facing an adult dragon at level 4 is terrifying. I can't imagine as the original adventure was written they were level 1. An adult dragon isn't something you encounter every day at level 1 or level 4.
Out of Character: To be fair with random monster encounters a person of any level can run into a dragon but a good Dungeon Master will give the players a chance to avoid it if they can at lower levels. I have run into a dragon a couple times as a level 1 and lived to see another day for those characters so this is not so bad *smile*
Now that we are hitting the dragon it would do a couple of things. It can attack those who are hurting it and thus expose itself to further attacks or it can run away and let us deal with the main army and kill them. I would think that they would be disheartened to see the dragon flee.
Current scene with Onthar is about 500 feet away from the fort. The dragon is sitting on the far side of a road, in between you and the paladin.
The Urd sorcerer appears to have put up some manner of wind barrier in between you and the dragon, but it doesn't seem to extend high enough to cover the caster as well.
The boards being brought up to the walls are there for the sake of defending against the dragon's breath. Their use requires two strong men doing nothing but manhandling the things, and can shield two in addition to those holding it. In essence, those sheltering behind it gain the equivalent of the rogue's evasion ability. Those behind it take half damage vs Dexterity save for half effects if they fail the save, and take no damage if they pass it.
There are a few catches, in any round where a breath attack is used against a shield, there's a 50% chance that any ranged attacks made by those sheltering behind it will be spoiled as the shield bearers move it into position. This provides zilch defense if the dragon closes in for melee, and they aren't able to shield those at the ballista.
I knew it was too much to hope… I figured the troops keeping us penned in the fort would be too disciplined and would not break away to go after Onthar and his raiders… oh dear… I hope we can do enough damage to the mage so his spell drops, and we can target the dragon again. New target: the magic-wielding Urd, and if the wind wall drops, the dragon. Let's get to it folks!