Since this conversation is liable to take longer than is realistic: In response to Fay's query, Silas is concerned about a particular ability innate to some Druegar, that of enlarging themselves. The doorframe will limit the number of giant sized dwarves able to engage at once, having the line bow out into the room negates that protection. Would Fay object to shifting the other way? Bow inwards, and be in a semicircle around them as they enter?
Robert, that is fine but expect some pushback. The Silver Blaze doesn't like outsiders trying to take over any type of leadership role as it were. Oswald is a total unknown to the group. Ask Ninja about the reaction that Fay received. It's all in character of course and nothing personal. I just wanted to give you fair warning.
Not all all, that would even be better as the bad guys would be crammed into a smaller space and and allow five to attack three or four rather than if it bows the other way and seven be able to attack our five. [By The Way], regarding that ability, how will the fit through the door? Don;t they grow to twice their size. They'd be 8' tall and damn near that in width as wide as dwarves are.
I have to say, having Silas with the group is proving an interesting challenge for me. A DMPC that powerful can quickly overshadow the party if I'm not careful. (At their current level at least) He'll be parting ways with you soon enough, but still.
Since Lia's Initiative is higher, I will roll the Bless stuff here. If they don't apply to Round 1, please ignore. And just in case some random Save is needed, I will roll one, with Advantage in case it is one he has… you can find the proper modifier on the character sheet I am sure.
If Guiding Bolt hits I'll have advantage next turn against that creature.
Guiding Bolt
1st-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.