I like having to choose between stats and feats as well. It is a tough choice. They have finally perfected Dungeons & Dragons with 5E.
What is it with the dice roller? Everyone and I mean everyone is rolling super low. I'm seeing a ton of 1's and not many 20's. It's a good thing I'm using an attack that I'm not rolling to hit with.
Edited: Kyrroeth on 11th Aug, 2017 - 1:02am
The issue is though, it's not really a choice.
Nine times out of ten I'll be picking a feat, as they are the far more interesting choice with many uses, which more likely then not leave me behind when it comes to stats.
When Dungeons & Dragons went to 4e our group of veteran players tried it. It just didn't feel like Dungeons & Dragons to us. So we gravitated to Pathfinder. It felt like a spiritual successor and we enjoyed the time we played it. However, when 5th came out, we once again dipped the toe in and it just felt right. Streamlined where it needed to be and it showed where Pathfinder had become a 'bonuses' monster in terms of calculating things. Being able to use advantage/disadvantage instead of the + this and +that was a real boon. Also, getting back to more theatre of the mind for many situations freed us up from the combat grid for every situation. We have role-played more. Even though there is less official product, I think that is a good thing. Power creep has been a real issue in the other editions.
Thomas, the feats might be the more interesting choice but your stats are just as important if not more. That plus two in a stat is huge. There are so many ways it can benefit a character. Having a plus five versus a plus two or three in your main stat is huge. It affects so many things. Take a rogue for example. 20 Dexterity versus 16 Dexterity. That is a plus two bonus to armor class, attacks, damage rolls with finesse weapons and Dexterity saves. How much would it cost to buy magical items to duplicate those effects? That's just one example. I'm not saying that feats aren't great but it isn't an easy choice. A plus two is much more important in 5e than previous additions.
Edited: Kyrroeth on 11th Aug, 2017 - 2:33am
I'm torn on this subject. I get the feeling that my ideal game system would be a hybrid between 5E and 3.5e/Pathfinder. I love how balanced and streamlined 5E has become, especially from the Dungeon Master's chair, but in playing it miss the complexity available in the earlier editions.
I remember the early pitch for 5e was that it was supposed to be modular. The game we have now is the base and then there was supposed to be support for adding more complexity or things from the other editions that would be supported. I think that the game took off so fast that they have back pedalled on that a bit and are just looking at supporting the base game with streamlined products across different media platforms. I think that the Dungeon Masters guild and other 3rd party publishers will be the ones coming up with the add-ons at this point.
Daishain, I came up with a similar idea and have been building a system for a few months now. Admittedly, I've never built a system before so it is taking some time; but I think I have the core mechanics right.