No, I thought the same thing. Which is why I asked about where that other tower was. I thought that thing might be a transport device rather than a spy device. But then I figured I was overthinking things and let it pass. Now that two of us think this…
Speaking of the tower you saw, it has been a while, so a free reminder. Silas warned you of such a place before, and it is marked on your map. I forget the exact wording, but he said that if you spotted an island of green in the swamps with a tower, to avoid the place. Magic is wild there, and it is quite dangerous to approach. Presuming what you saw is the same thing, it is about thirty miles south by southwest of this location.
This embedded dice roller ends up with the strangest results. Fay goes 2 for 2 with natural 20's then Poljen makes two sets of rolls. Each set has a critical failure and a 19. I never see rolls like that with actual dice or very seldom. It happens frequently with this site roller. Maybe it's just me though.
Hmm, fair enough. It was a detail I forgot, little one consideration I could still be offered is that once the lizardman hostages had been rescue the focus would adjust to be focused on finding the mask first before then opening the gate or doing anything else apart from taking out any guards or occultists in the way.
Edited: Thomaslee on 29th Sep, 2017 - 3:35am
We are trying to make sure the enemy resistance is broken before we focus on finding the mask. The best way to find it is to split the main group into multiple small groups but if a small group runs into a large enemy group they might be wiped out. We want to make sure that won't be an issue. Fay and Jack have been looking for the mask for some time already. We opened the gate first to allow dozens of lizardfolk allies into the keep. They can do most of the hard work for us that way.
Edited: Kyrroeth on 29th Sep, 2017 - 5:22am
Plus, this was a plan discussed and debated in great detail hours ago in game and probably a couple of weeks ago out of game. Why are we debating it again now?
One big influence on the plan was Snapjaw, who suggested they get their people out, take the gate, then look for the mask. Our party emphasized to Snapjaw that no one should be allowed to leave this keep to ensure the mask would not slip away. It still could, of course, via secret passages, magical means, or whatever else the Dungeon Master chooses. If that happens it would all seem part of the Dungeon Master's design for me, having created Snapjaw and the secret way out, so I won't lose any sleep over it.
The size of the stealthed search party was determined by the number of people Poppo could make invisible, so we took his suggestion and went with a small, almost impossible to catch silent and invisible squad. Anything larger and the search party would a) no longer be invisible and b) no longer be magically silenced. Also, too large of a search party would mean a smaller main party, a group which did intend to do some fighting during this time. We may have had to fight 30 guards or a big boss to get into the gatehouse, so potentially needed everyone we could get.
Lastly, if Snapjaw is not to be trusted Zarra probably shouldn't have just recently been the first person to announce in his presence what exactly we are looking for. We had all been intentionally vague until just moments ago (In game).