Glad that worked, I wasn't sure it would.
Hmm, now to decide how to proceed with the situation. We could try question, though we can't be certain that the fake priest will talk.
More to the point, even if Zarra and Lorairies are able to get the information they want the question will be what to do with him. They can't promise to let him go, because even if he believed it there wouldn't be much logic in doing so.
They could try to knock him out, but as soon as he wakes up the fake priest the alarm could be raised. If they kill him, there's the question of what to do with the body. They could try to sneak him out, but even if they could make him turn invisible there would be the question of whether or not there be enough spell slots to casted on everyone.
Edited: Thomaslee on 25th Oct, 2017 - 2:18am
The only option I see is to terrify him into talking. Get what information we can and kill him. We can hide his body downstairs or something. There can be no chance of him raising the alarm. It would ruin everything. Her plan the whole time was to kill him after getting the information that she needed. Once the charm person spell wears off he would have realized what happened and reported us anyways.
Edited: Kyrroeth on 25th Oct, 2017 - 2:28am
Hmm, fair enough. It may have simply been another case of me very much over analyzing the situation, which I tend to do at times. Terror works well enough, though if I was in the fake priest's situation I would not believe an enemy when they tell me they will let me live if I talk.
Edited: Thomaslee on 25th Oct, 2017 - 5:12am
I wouldn't believe it either. We will have to let him know that he will die very painfully if he doesn't answer us. Hopefully he is telling the truth with what he said so far. If he is we can disguise ourselves again and rejoin the main group and begin planning for the next step.
In response to Kyr's question in the main thread, you have about 3 hours until sunset. The dagger does not appear to have magical properties.
Don't forget that you have a familiar in a bag if you want to get a message back to the rest.
Daishain, I did some research, and from what I saw in my readings, the DC to resist the werewolf curse I needed a 12 or better. The die roll was only a 10, but a Bless roll added to it was a 4. I am willing to roll with things as stated already, but I wanted to know if I have been misinformed.
My roll was a 7 with the 4 still only 11 so not matter what Cratol failed his roll. This could be interesting but he does not want to be a werewolf at all. That just does not fit into his future plans. I doubt there is such a thing as a lawful neutral werewolf?