Nikolaos will have to prioritize returning the sundial and retrieving his mother. But put him on a street corner in a major city and he could get plenty of hired hands. We would have to weed some out but getting people's attention is in his wheelhouse.
Edit enough of us have polymorph that we should get barrels sized for giant apes to throw.
Edited: Kingowlbear on 9th Jan, 2018 - 9:00pm
As I recall this was originally Zarra's idea, about utilizing the giants bow.
Yes, I totally agree anti-siege weapons would come in handy.
The castle, with the potential to fly is also, unfortunately a magnet for undesirables. Those that would try and take it from us. By force if necessary!
Perhaps, Cratol can assist here? With regards to building ballista', proving a garrison? As Daish correctly pointed out, making ballista from Giants bow, needs training and skill.
So, when can some of us learn the skills necessary to do all of this??
Such as crafting and using a siege weapon?
Okay, so finally had a chance to run through this.
Final loot list:
Lawrance: Robe of Eyes
Tazskan: +2 rod of the pact keeper
Zarra: Elven chain
Nikolaos: Daern's not quite so Instant Fortress
Velon: Belt of Hill Giant Strength
Poppo: Amulet of Health
Cratol: Belt of Hill Giant Strength
Ignazio: Cloak of Discplacement
Poljen: Bracers of Defense
Don't have anything for Lora, but she's retiring soon, so just assume she's making off with an appropriate fair share.
Also found in the hoard (Homebrew items, borrowed from other sources and tweaked to my liking):
-The Firmament (Wondrous item, requires attunement) To all appearances a simple pair of thin laced slippers, this set of footwear is surprisingly comfortable and warm. For every twenty feet of movement on natural surfaces (Earth, sand, unworked stone, etc.), an attuned wearer gains +1 health, up to half of their normal hit point maximum. No health is gained by running on unnatural surfaces.
-2 doses of Seer's Tabac (Narcotic consumable) A bitter concoction of strange herbs and unidentifiable dust with a magical aura, smoking a dose of Seer's Tabac requires one minute and a successful DC 10 Constitution save. Failure imposes the nauseated condition for five minutes. Success allows the subject to commune with friendly spirits in search of answers concerning the future. (One question, as per the Divination spell)
-Coin of Apparent Value (Wondrous item) At first glance a simple gold coin. If placed on the ground, someone within 30 feet who sees it must pass a DC 15 Charisma save or become obsessed with owning the coin. Actually picking up the coin requires a DC 20 strength check. Any subject aware of immediate danger is immune to the compulsion.
Other Magic items: Quaal's Feather Token (Fan), Driftglobe, Staff of the Python, +2 Mace, +1 Splint Mail, Armor of Vulnerability (Cursed item), 6x potions of healing, potion of climbing, potion of diminution, potion of water breathing
Four diamonds of sufficient value to be used with a Raise Dead spell. One of these was consumed bringing Zarra back, leaving the group with 3.
Various trinkets, minor magic items of limited practical use for your occupation, gemstones, and objects of artistic value can be sold or bartered away as needed.
The group has acquired a very hefty sum of disposable cash, including the sellable items just above, the total value is 41,872 gold pieces if it is all converted to that coinage, and none of the mentioned magic items are sold.
In regards to the subject of hiring guards and refitting the castle. You have more than enough funds to hire staff, including guards of moderate skill. The same goes for redesigning the interior. The problem with the latter is not funds, but rather time. It could take years, or even decades, to fully rebuild the place for medium sized creatures. That stated, the cultists have already made most of the critical changes for you, let me know what you guys have in mind.
As to mapping out the interior, you have a basic layout. I could map out the rest in detail, but if someone wants to map it out themselves, and in so doing add details and flair of their own, they're free to do so.
Edited: daishain on 10th Jan, 2018 - 11:51pm
For all party members: After the allocation of picked items, what items are left over that are no longer needed by individuals? Am I right in that there are 10 of us for cash division? I'd like one of the potions of healing, as backup, but otherwise I'm good unless some protection device comes up unneeded.
IMO: The coin would be good for any of our sneaky people as an excellent distraction when not in combat. Maybe the Firmament for Cratol, if he has slots? The potion of water breathing is sell-able, as a ritual spell takes care of it's purpose.
For Daishain: The diamonds are included in the 41k converted? Can we sell the stuff we want to here at the Dukedom? Does the cursed item have GP value or be made useful in any fashion?
None of the specifically mentioned items, such as the diamonds, are included in the cash value estimate. Cratol's baronry is too small to easily handle the sale of such items, but you are only a day's ride away from a market that doesn't have such problems.
The negative effects of the armor can be dispelled via remove curse, but they'll be reapplied the next time it is donned. Selling it is doable, but frowned upon, and most buyers will check for curses. Permanently getting rid of the curse may or may not be doable, it might require a sidequest of its own.
Edited: daishain on 11th Jan, 2018 - 12:25am