While we are on the subject of rolls, Taz I think you accidentally added your +5 modifier to each roll of the greatsword swing. The dice roller on the forum makes it a bit counterintuitive, but I think it should be 2 separate rolls to make the math work out right, 1d6+5 and a plain 1d6. I'll roll it as an example to illustrate.
Well I am using a +1 bow and with the Bracers of Archery… the latter which gives proficiency to bows and a +2 to damage rolls on ranged attacks with these weapons. Thus, this with Zarra's proficiency bonus and Dexterity modifier… I think that checks out. Admittedly, I could be getting this all mixed up and most of that only works for attack rolls.
Also, it seems that I forgot to make two damage rolls for the two attacks. That way we have two rounds of actions, let me fix that. No modifiers this time, not until I get things cleared up.
I did? I must have forgotten to add it to my character sheet. I keep missing details, my memory just not storing stuff like it should.
Well I'll see about updating my character sheet, and unless the Dungeon Master remembers me already buying it I'd even be willing to offer the coin to pay for such again. I'll just need to see what I can do, and try to keep up with the rest of you.
Your right Seath, will roll damage again here. But Tazskan has more pressing concerns.
If he is able to neutralize the poison, on the next turn in time?
Using his lay on of hands, skill but he is still feeling the effects of burning acid.
Having failed both saves.