Can someone explain how the 2nd level Warlock spell darkness works? I was considering using it, but decided against it.
Because it would place the melee attackers at a disadvantage, since they wouldn't be able to see the target, in addition to the creature not seeing them.
You pretty much have it, that spell can be a double edged sword. It is mostly useful when it hampers the enemy more than you. For instance hampering a bunch of archers off at a distance while you focus on something else, aiding stealth attempts, escaping from a powerful enemy, or if allies have a means of seeing through it.
This is getting beyond frustrating. I was excited about finally using the special ability of the oath bow. 3 rounds of attacking with advantage and I have yet to even roll a 10. The ability can't be used again until sunrise. .
Edited: Kyrroeth on 15th Mar, 2018 - 1:00pm
Oh Ky, you know I feel your pain. I'd have A LOT to say on the subject but alas, do not have the data to back up my gut feeling here. I wish I had a ton of time I could waste, and go back and record all D20 and D8 rolls for all characters in the last 6 months and see how the data looks. Theres a reason I was eager to get a Channel Divinity that would let Velon hit reliably. +10 to hit wasn't enough to overcome rolling 3's and 4's consistently. Some people seem to roll 20+ with modifiers on 3 out of 4 rolls here, while the rest of us are just hoping our modifiers pull single digit rolls up to the mid teens so we have a small chance of hitting lower AC foes.
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On the subject of Darkness, Daishain of course covered most of it. A warlock with Devil's Sight can wreck anything trapped in the darkness, as it even blocks normal Darkvision. The challenge is of course risking blinding your party members or not leaving them any targets as their foes are all enveloped in magical darkness. If however you are doing a solo campaign or can drop darkness on just a portion of the enemies such as the archers in Daishain's example, one that can see through it such as a Devil's Sight enabled bladelock could dispatch foes within the darkness quite swiftly with advantage and are unlikely to be hit!
PS I love warlock, if you can't tell!
Yes, I agree the die rolls for Tazskan are also abysmal.
It's going to make the combat more drawn out, hope someone gets lucky real soon.
I will forgo the darkness at the moment, and hope my other rolls improve?
I've mentioned much the same thing, a few times in the game threads and forums. There is a skew on the random number generator here that makes the average rolls less than actual random averages. I've seen far more 1s rolled than 20s, and the other dice are typically less than average by about 1.5. Dai's side has the advantage, if he's using real dice! .