Yeah, when I was trying to decide on bard items, it was tough to find anything bard specific outside of Instrument of the Bards. It's good to be sure, but the rest of the choices were rather uninspiring. It's almost necessary to homebrew things to a certain extent if you want interesting items.
5e is sparse on magic items because it is balanced around not even needing magic items for quite some time. 3.5 had a great variety of itens but it was also broken beyond belief. We are running magic items now that aren't expected to be had by characters until much later in the game. That plus the huge party size makes it tough to keep it a challenge. When we get to level 15 plus Daishain will have to be very creative with enemies for us to not just steamroll over them. That vampire we killed in the last chapter was CR 14 I believe and posed no great threat even with a horde of enemies helping. I'm curious to see what he has in store for us.
Come on now, Kyrroeth! Give us some credit! We used some very tactically sound moves so that we were able to deal with the minions, and then concentrate on the vampire when it showed up. We never had to fall back to the control room, so I think we did a fair job in that fight.
But seriously, yeah, with this many PCs, Daishain obviously amps up the bad guys a bit. The white dragon, took much more damage than a typical white dragon, according to my manual… he has done a real good job so far. Heck, even when the army attacked Greenest, we did a very good job of holding them back at the gate for a while before having to fall back. We fought soundly, and used the barriers created to delay their advance. But no way were we going to defeat them! So the back-and-forth of his fights has been really enjoyable for me!
Oh I agree Paul. Daishain is doing a great job of giving us challenging battles. I've really enjoyed them as well. Introducing as many magic items as he has could doom a campaign of a less experienced dungeon master. 5e as it is written just isn't designed for that. This is a great campaign and I'm loving all of it.
Those were some good tactical decisions made in that fight versus the vampire. A standard party of 4-6 characters at our level with normal distribution of magical items would have been slaughtered. Thankfully we are more than that. We are level 8 but it would probably take a CR 16 or so creature to really give us problems. Our biggest danger is facing hordes of lesser enemies. They have the number of attacks that offset our numerical advantage.
Edited: Kyrroeth on 27th Mar, 2018 - 12:30am
I agree, it may get to the stage where a great battle between armies. Us caught up in the middle, having to pick a side. Then of course, dragons aiding either side.
Daishain, has done a great job thus far, the trick is getting more creative.
I especially like the Indiana Jones like, problem solving, traps and the like.
Any word on my invisibility question? Bueller?
I think Daishain has done a great job scaling the encounters, the white dragon being the first example that comes to mind. That was pretty rough. That being said, however, I still think he's taking it easy on us. We have people not taking turns in combat, going whole boss fights without doing damage, buffing their allies, or controlling our foes somehow, or using nothing but cantrips for a whole long fight. We have people fighting at level 3 or so effectiveness, not level 8. We have piles and piles of strong magic items being handed out and many people not taking advantage. The last several boss fights it's been like pulling teeth to get people to take and use items. No one could use a +2 weapon here? How many people have +2's?
I feel that if Daishain gave us a level 8 Deadly rated boss encounter AND THEN made it even harder to account for the much-greater-than-average magic item allocation and did not pull any punches we would rapidly have a TPK on our hands. Just my guess, though.
Regarding strategy though, kudos to any and all who dispelled the nasty magic of the naga this last battle. That was the real key. That's the type of stuff we need to be doing at level 8 so there's still hope for the Blaze!
Poljen does not have any +2 weapons… but both the weapons he carries do additional damage. The axe does d6 cold, and the sword d6 electrical. He may end up seeing about transferring the electrical damage gem to a +2 scimitar though… I think the axe's bonus damage is a straight enchantment…