Indeed, wow, okay then.
In any case, the effects are not immediate, and they do not prevent you from moving forward, so go ahead and post your next action, even though not everyone has rolled a save yet.
Lawrance is not familiar with this particular compound, but he thinks he recognizes traces of powdered Pixieblossom as part of it, a plant that induces euphoria along with potent hallucinogenic effects.
I don't wanna sound stupid, but other that rolling a d20 ; does one apply their Wisdom modifier, if any for the Wisdom check?
I'm still learning things with the game in general… sorry..
You apply your wisdom modifier, and if applicable, your proficiency bonus, along with any special bonuses you might get. A fighter is not proficient in Wisdom saves, and I don't think you have anything else that adds to such, so just add your Wisdom.
Edit: Oh right, yes, cloak of protection would add a +1
Sorry Lawrance, but no, it does not classify as a poison.
Edited: daishain on 10th Jul, 2018 - 10:45pm
Mechanically isn't it more difficult for us to move around in water? I think it basically halves our movement speed? Also I don't think bows work at all and certain melee weapons don't work well underwater. I'm not sure it's worth it to flood this place considering the dragon can swim just fine whereas we would have difficulty manuevering and using weapons.
Rules as Written in 5e, Alarm is not a trap unlike Glyph of Warding so I'm not sure it's technically allowed for a rogue to disarm it. I can definitely see the argument for letting a rogue try though, especially an arcane trickster like Zarra. It's up to Daishain on this one.
Of course, for the low, low price of yet another 3rd level spell slot, you could just have Lawrance remove it. I can tell that's what you want to do which is why you asked the question, ha.
Of course, we could just trip it and deal with it. They probably know we're here anyway so what's the worst that could happen? I'm sure it'll be fine. (Rip).
Edited: seath on 11th Jul, 2018 - 4:25am