It slows down every time it changes weapons, regardless of what color circle is used to do that. Repeatedly stepping on the same Circle without others in between has no effect. But yes the same color circle can delay it more than once in a round if there is another in between.
I will need to wait for Dai to have his turn first. After that, then Geode, or earth elemental can try and target the base. That the creature, or construct is standing on.
At this stage, unless Dai says otherwise. The energy attacks, or eldritch force appear to have no effect.
Likewise, direct physical blows on the creature itself, from the elemental.
The red orbs are a puzzling phenomenon. Not normally something that Taz, would understand.
I'm sure, in real life we could relate to the significance, particularly of a red flashing light.
Mari will step on and off the circle as prompted by others. That will be her action for two turns. I know blindness only causes disadvantage on attack rolls. I find it unrealistic that she could even find the enemy to attack considering all of her friends in the way.
Dai, I think Taz was saying to wait until after your post for Geode to attack the ground because he already posted (Before my target the ground suggestion) that Geode should attack the golem rather than break through the floor. One could argue that he could just edit or amend his post to attack the floor this turn since Perry blurted out the suggestion while ahead on initiative.
Okay, since I'm sure some are still confused…
There were several possible victory conditions here
-Accumulate 10 red orbs. Only strikes on the construct that matched the type of weapon the construct was wielding at the time counted towards that. (Types loosely organized into martial weapons, damaging spells, nondamaging spells) By some weird coincidence, noone shot or punched or struck the thing with a martial weapon while the thing was on grey…
-Strike the construct directly. The barrier could be bypassed a couple of ways, including the one Lawrance found by accident and just barely hit the dispel DC for. There was also a brute force option. The barrier was impressive, but not invulnerable. It effectively just granted a whole mess of temporary HP, and it lost 10*spell level worth of HP every time it was hit with a nondamaging spell.
-take the words literally and actually lower the construct somehow. Aside from tripping maneuvers and the like, there were indeed a few ways to lower the platform the thing was standing on.
Edited: daishain on 5th Oct, 2018 - 10:56am