Witchcraft For Schema
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Witchcraft For Schema (Hover)
This is a supplement for Schema, providing a unified magic system. Possession of Schema is a necessity to make sense of these rules. A general familiarity with the overall ecosystem of material (Fundamentals, Mechanisms, and so on) related to Schema is assumed, but not required.
This magic system is focused, like most Role-playing Game magic systems, on a list of magical effects that are in practice organized into spells, with the option to create more. It diverges from the usual in that it has been structured to feel more akin to witchcraft or folk magic than to the Vancian wizardry most traditional in Role-playing Games. Well-read gamers who have encountered Ars Magica or the Verb/Noun casting system of GURPS Magic will find this system very familiar; it is one of their descendants (And proudly so).