Pathfinder Adventure Path #113: What Grows Within

- Board, Card, RPG Reviews - Posted: 16th Jan, 2017 - 7:50pm

Text RPG Play Text RPG ?
 

30th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Wizard
Wizard
Barbarian
Barbarian
Draconian
Draconian
Cleric
Cleric
Warlock
Warlock
Fighter
Fighter
Rogue
Rogue
Paladin
Paladin
Ranger
Ranger

Posts: 2 - Views: 241
Top  Pathfinder Adventure Path #113 Grows Within
Post Date: 16th Jan, 2017 - 1:36pm / Post ID: #

Pathfinder Adventure Path #113: What Grows Within

Pathfinder Adventure Path #113: What Grows Within

Based on your experiences what for you was the Pathfinder Adventure Path #113: What Grows Within's rating, pros and cons?

Pathfinder Adventure Path #113: What Grows Within
Pathfinder Adventure Path #113: What Grows Within (Hover)

Sponsored Links:
Post Date: 16th Jan, 2017 - 7:50pm / Post ID: #

Within Grows Path Adventure Pathfinder

Chapter 5: What Grows Within
By John Compton

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls’s party, recover a vile tome, activate the city’s Star Stelae, and perform a powerful ritual that allows them to follow the Count to Carcosa. Along the way the characters must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city.


 
> TOPIC: Pathfinder Adventure Path #113: What Grows Within
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,