Cratol will talk with the Sergeant about the best way to use the men as he knows them better than him. They will camp just outside view of the town and the walls. His plan is to be up and over the wall into the town before dawn breaks. Moving quickly to the keep and through the gate before attention is brought to the Orcs. He wants to hit them hard and fast while they are asleep or groggy from lack or sleep or just woken.
Lia looks worriedly at Lorelei. " I've had dealings with them away from here. Thank you for the warning Nanette. Take care of yourself. I hope that you can get through to Ada. I will stay in touch. It was so good to see you. I have missed you so. Farewell Nanette. We will meet again soon. " She hugs her mother tightly. " It is time to be gone Ionneg. " She will wait for Fay to say his goodbyes as well and then she will begin the long journey home. She will be especially watchful now for any trouble after what her mother had told her about.
Cratol:
As night wanes on, the scouts report that most of the orcs are within the keep, most likely asleep. Only three sets of eyes watch the surroundings from the keep tower.
The Seargent suggests that the archers of the group may be able to silence the sentries before the alarm is raised, if they could but manage to approach a little closer. If successful, it should allow you to reach the keep without opposition
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Poljen, Velon, and Geoffroy:
The dilapidated buildings before you look like old interconnected warehouses, and might be beyond repair. You enter, and begin to scour the interior. You have just enough warning not to be caught by surprise when a dozen people attack from the rear. Small men and women in half rat hybrid form. Geoffroy's fireball turns their attempted ambush into a rout, as the survivors stumble away from the detonation and into the magic enhanced blades of Velon and Poljen.
The dust eventually settles, and you continue your search. Eventually, you notice something odd, there's a heavy looking burlap sack shifting in the corner. On closer inspection, it appears to be stuck in a small hole in the wall, with someone on the other side desperately tugging at it.
Poljen yanks back on the sack, it comes easily enough, along with another wererat in somewhat ridiculously ostentatious clothing, complete with a headband of gold and silver. The bag tears as it goes, spilling valuables across the warehouse floor.
The wererat grabs at his spilled treasure, before shrieking with rage and jumping at the barbarian, but he is easily brought low.
Out of Character: if you wanted to take prisoners you have them, if not, you don't. Most of the valuables can be identified as property stolen from the locals.
Poljen shrugs as he glances at the mewling wererat and begins to collect the items that spilled. He says to his companions, "Unless you think this thing can tell us anything more of use, I say we eliminate the pestilence once and for all."