Ok Final stats are in and set for Travis. Please place these core stats into your character sheet and go from there. I have you set to edit. Once you have everything in I will take a look and verify before adding you into the game.
Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 14
Wisdom: 12
Charisma: 11.
I've now updated my character, with all the above core statistics. Given him a brief history prior to going down the rabbit hole.
Equipment and clothing is exactly what he is wearing before going down rabbit hole.
Everything else is pure conjecture.
Welp, immediate notes:
-AC's 11, HP's 7, tohit with either melee or ranged is going to be +1
-Due to your Int score, you get one bonus 1st level spell per day, for a total of 3.
-Your prayerbook will start with all L0 cleric spells, and five L1 cleric spells. You may not actually have your prayerbook yet, but I suggest picking these out in advance, its an important choice. If you need help, ask.
-You have 28 skill points to distribute. If you want to make use of that Dark Knowledge class feature, make sure to spend some of that on Knowledge:religion,arcana,and nature, concentration would be good, as would spellcraft.
-Need to pick out at least 2 feats. Up to 2 extra feats can be bought with flaws, an option I highly recommend.
Ive, made the amendments now for the character sheet. Including pre-selecting Cleric spell list. With emphasis on both offensive, and deffensive spells.
I've had to choose skills, that already had a positive integer.
I'm assuming that Travis, would need to find and or aquire a spell book first. Before he can actually cast.
That is correct, you will not be able to cast or use other class features until an event we've taken to calling an "Awakening" happens in game, you will likely receive a prayerbook then.
A few more notes:
-Toughness is one of the weakest feats around in the long run, but if you do want it, don't forget to add it to your HP.
-Weak Willed is a bad flaw. Most of the worst spells in the game to fail a save on are Will based. You don't want a penalty there. I'd suggest noncombatant instead, since you won't be in melee more often than not.
-Divine favors adds to weapon attack and damage rolls, not defense.
-It would be a good idea to know the Lesser Vigor spell. It starts off healing more than twice as much as Cure Light Wounds.
-Bless Water is very situational, it would be good to pick up later on, but I'd start with something like lesser restoration or Ice Slick.
Edited: daishain on 4th Mar, 2018 - 3:50pm
I will be honest and feel the stats decided on seem to be a fair bit lower in many areas then what many players where offered. Yet, the Dungeon Master is final authority.