"Technically we still have Allen here to watch over the kids," I say pointing to my friend, before continuing as I look to Rachel and say, "Personally, I'd rather us not do something so drastic as I have the whole cavern come crashing down, particular if there's anyone else in there that needs to be saved. As such, I feel that we should go back in and take care of the job in exterminating them."
I eye Thomas and smirk. " I was just saying that Thomas. I know that we don't have any explosives. We will just have to go in and root them out. Hopefully we will have explosives soon " I glance over at Jason.
Edited: Kyrroeth on 11th Aug, 2017 - 2:38am
"Fine, then it's settled. Let's go kill the little bastards. Then we can the children back to the keep and report that we cleaned this pigsty out. Be careful, if there are any left they may be in ambush."
Out of Character: We get back in formation and move towards the entrance. Has anyone healed Ghost? He's our tank.
Somewhat hesitantly I reply to Rachel's implied query about explosives, "Well, I'll need to contact some of this world's chemists, not least because I'm missing details on the actual process, but I do recall the basic formula for early gunpowder and trinitrotoluene, both of which can be produced with locally available stuff, unlike some other knowledge I have that is useless here. I also seem to recall most of what's needed for nitroglycerine, but we don't need to mess with that stuff. But no, even if explosives can be arranged in the months to come, we'll need to do this the hard way."
"Here's a question before we go in though, how much healing do we use on Ghost right now, and how much do we leave in reserve for emergencies?"
Regardless of the answer, I'll spend a few minutes infusing Bane on my crossbow, and sticking a +1 AC enchantment on a piece of twine for Ghost. (20 min duration for both), then take my place with the others going in.
Edited: daishain on 11th Aug, 2017 - 3:20am
Out of Character: I count three doors we haven't entered through. The one bottom right of the map beyond the pit trap, and the two on the left by the 4way intersection. The latter 2 we stopped outside of on our first visit here and lured some goblins out of, but we didn't enter due to wounds taken.
That stated, we can be fairly sure the goblins have moved around in the time since we were last in here, so I suggest we sweep through the entire cave complex, checking every area, using the right hand rule to circle the place before checking on the central chamber again. We can never be entirely sure goblins aren't circling around behind us, but this seems the best way to start.