3.5 D&D You As Character Role-Playing Game - Page 467 of 616

My ears perk up with the word explosive, but - Page 467 - D&D / Pathfinder Archive - Posted: 3rd Apr, 2018 - 6:50am

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Post Date: 2nd Apr, 2018 - 3:25am / Post ID: #

3.5 D&D You As Character Role-Playing Game
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3.5 D&D You As Character Role-Playing Game - Page 467

The door opens without any issues after Jonathan reported not being able to find any traps. Ahead you see a corridor heading straight for forty feet before it turns to the left. Following that it goes another forty feet before ending in a sturdy looking locked door.

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Post Date: 2nd Apr, 2018 - 5:12am / Post ID: #

3.5 D&D You As Character Role-Playing Game
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Game Role-Playing Character You Dragons and Dungeons

"Ooh! This looks hopeful. Let's check it out for hazards, first, then see if we can bypass the locking mechanism., I wonder what we'll find." Intently studying the door's edges and such, I carefully examine it for traps of any kind - both mundane and magical.
(Subject to Trapfinding finding nothing) With a leatherman tool and other basic tools, I then attempt to open the lock and carefully release it's barrier without opening the door.
Specific Action: Search for Traps, then if none are found by anyone who tries, Open lock. Using inspiration for both (Single use per day on skill). If a trap is found, disable device with inspiration. Don't open the door, either way.

2nd Apr, 2018 - 10:25am / Post ID: #
Travis
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Active Player Active Role-player!

3.5 D&D You As Character Role-Playing Game Archive Pathfinder / D&D

Explorer. says...

Travis, will be walking in the middle wielding a morning star, in his right hand. His spell book, stowed in his back pack.
Doing his part, with searching. Pleased that Grant was able, to open the door without problems.

Travis Results:
  • Search on D20 (+4): 11 (1 roll)


Post Date: 2nd Apr, 2018 - 12:15pm / Post ID: #

3.5 D&D You As Character Role-Playing Game
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Page 467 Game Role-Playing Character You Dragons and Dungeons

I'll help with the lock if need be, either way, when open, we'll take similar precautions as with the secret door before opening.

Post Date: 3rd Apr, 2018 - 3:02am / Post ID: #

3.5 D&D You As Character Role-Playing Game
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Game Role-Playing Character You Dragons and Dungeons

You are able to unlock the sturdy door and finding no traps are able to open it. Once you open it you see a nice appointed room with a large canopied bed a couple wardrobes and a large desk that looks very familiar with the one that was in the magical room that B is in.

Post Date: 3rd Apr, 2018 - 3:18am / Post ID: #

3.5 D&D You As Character Role-Playing Game
A Friend

3.5 D&D You As Character Role-Playing Game

"Right, It will be safer to deal with that when sure no hobs are about. Lets get moving again."

I pause a moment, then ask, "George? Or any other spirits? Is anyone here?"

If none object, and no presences make themselves heard, we'll head back out, shutting the doors behind us again, and move on down the unexplored hall.

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Post Date: 3rd Apr, 2018 - 4:08am / Post ID: #

3.5 D&D You As Character Role-Playing Game
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3.5 D&D You Character Role-Playing Game - Page 467

Eying the desk warily, I'll proceed back in regular order, saying "Do you that desk is explosive, too? Should we lock it back up?"

Post Date: 3rd Apr, 2018 - 6:50am / Post ID: #

3.5 D&D You As Character Role-Playing Game
A Friend

3.5 D&D You Character Role-Playing Game D&D / Pathfinder Archive - Page 467

My ears perk up with the word explosive, but since it does not seem like we have plans to disrupt anything in here I wait to see if we are doubling back.


 
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