You head back out the door shutting it and heading back to the secret door after you got no response to your question about George or any other spirits. When you get back to the secret door you head right following the corridor that you were following going 120 feet before it turns right. Following this corridor you travel 80 feet where it ends in a sturdy looking locked door.
Edited: KNtoran on 3rd Apr, 2018 - 6:41pm
Once again pulling out my tools and sundry, I check for traps along the door and it's possible locations. If none are found by myself or others who look, I will attempt another lock pick, this time a bit less able than before. "It looks like we've entered something more non-hobgoblin. Even the hobs would have smashed these doors down in their time here, if they had come to this point."
Travis, also assists with the searching, but not the lock-picking or trap finding or removing.
More like, searching for symbols, runes or anything unusual.
The lock opens with no issues and no traps are found. You open the door and see a large room 40 feet square. One part is dedicated to cooking and there is some fruit, meats, cheeses and breads. In the other part of the room is a table and chairs with plates and cups. There is a couple large jugs on the table but you can not tell if they are full or not.
Eyebrow quirked at the sight of all the food, I examine the room visually for clues to the freshness and if there seems to be current users of this kitchen/dining room, or if there is magic involved. Also looking for additional exits from the room, listening for noises from other rooms.
Specific Action: Search, Listen, Spot
Out of Character: KN, is there a full map available of everything we've explored so far? I'd like to place what's remaining.
Edited: Gknightbc on 4th Apr, 2018 - 6:12pm