"Patience isn't taking to training as fast I thought she would. It's been a rough endeavor and I'm just happy we were able to get them to travel with Ghost without panicking."
Out of Character: Don't go by the guidelines in the book, the GM set new ones.
"There's no doubt we are rather scattered and chaotic when it comes to having regular training time for the horses. Most creatures can't handle variations in a routine, and training a horse requires a lot of routine, for sure. Not even mentioning the monsters and combat we get involved in!"
Out of Character: - What are you referring to, Jonathan? Animal Training or Alchemy? An Alchemy lab is a fixed lab, not usually portable, to give that +2, but it's a Dungeon Master call. The Animal Training will take a long time, at the way we do things.
Yes it will take a long time to get your horses trained unless you find other horses in the field to bring in and have them trained to be war type horses. Either way you are looking at 4-6 month intense training on a daily basis to get a trained war horse thus you will not be able to have one for a long time.
As far as a traveling lab I will say no to that as all that glass shifting around in a back pack there will be a very good change of glass being broken. 70% or better chance.
"Since we have duties in scouting and helping to keep safe our new home, could not the duties of training warhorses be left to others," I will ask in consideration, seeing where Grant is coming from before continuing, "Particularly those who perhaps have more experience in such and the time to do so?" While I did have a general knowledge of horsemanship, because of scouting and earning the badge, I never did have the chance of actually owning a horse nor did I know anything about training such for battle.
If you leave your horse behind then you will be walking as there is no spare horses.
The day passes quietly as people gather the supplies they wish to take with them on the morning. Rachel did not see anything out of place during her day of scouting with Ghost. She does come in around dinner time sweaty from a day of riding.
As I spend some time with my light brown mare with a star on her nose. After a time I come to learn that she likes the name "Easy Spirit". I do some training with her the rest of the afternoon in the training corral area. Getting more comfortable in the saddle and doing quick maneuvers. I do that until I see Kelvin standing by the corral watching me go through my routine I was doing. Upon seeing him I slow Easy Spirit down and head over to where he is at. I tell him "Hello, love. I do believe I've done enough training for the day, meet you inside the stables." I give him a smile.
I head Easy Spirit to the stables at light trot and them take my saddle, blanket, and bit out of her mouth and hang and set them were they go and begin to wash and brush her down as I give her another treat to enjoy while I do so.
Out of Character: That's what I was talking about. The horse training stuff. My character is based a lot on riding as a knight-like character so I've been taking the time whenever possible to train Patience but having two solid weeks with her should have helped a lot and why I didn't want her going back into the pool. If we can keep the horses out on these scouting missions then that will keep adding to the time we have with these particular mounts. The 3.5 rules had it where it was 3 weeks to teach a horse to be a Riding Horse and 6 Weeks to teach it Combat Riding (This would not make it a warhorse, just teaches it how to keep it's composure better through the use of specific tricks and to be useful in combat. Warhorses start with the Combat Riding package, a better stat block and you can make a ride check to attack in the same turn order as the Warhorse making a hoof attack.) We don't have a specific guideline to go off of here with our Dungeon Master so I'll just keep expressing how much I am trying to get this done on a regular basis and maybe one day we'll get some progress *wink*.