I will pat Easy Spirit's mane before getting upon her back once more. We will then follow the rest of the group.I will keep my eyes and ears more alert to whatever dangers maybe out there as we go along.
More than a little nervous about proceeding mostly blind when the enemy is coordinating so many potential reinforcements, I try to keep an eye out for trouble as we proceed.
I will ask Rachel, "Think you can find where you originally met that dragon? We might be able to find Ping's remains or something else of interest there."
I nod on hearing of it, "Lets just keep it simple, please show us the way, we'll sneak as close as we can expect to go unnoticed and then hit them hard."
"Same story as before, any hob trying to get a signal out becomes target number one."
After a moment's hesitation I add, "Lets try to take one alive if there's no risk to us in doing so. Some answers from a prisoner could go a long way."
Out of Character: Don't have much longer left on those Gob bane enchantments, ~30 minutes I think, we'll have to make the most of it. Rolled four rounds worth of attacks, 11, 27, 25, 15. Second attack was a [Critical Hit]. Assuming first attack is a miss, rolled damage for rounds 2-4, 22, 14, 14. My initiative 22, Q's initiative 22. Q's attacks were 8, 19, 17, 9, damage for rounds 2-3 was 12 and 18.
"Time to earn our keep again. Hopefully without a dragon flyby this time." I call forth the embedded magic and suddenly shades of green and brown envelop my gear. Moving carefully through the woods, bow ready and eyes alert I prepare to act the assassin.
SA - Using the disguise magic to once again camouflage my form to blend into the terrain, I prepare for battle.Trying to sneak with the group, I have my bow ready for the first targets. As soon as I identify any hobgoblin with a speaker stone, I will target them as primary with a sleep spell, with any carryover to the next nearest target. After than (And before) my bow will sing with arrow after arrow until Melee is needed at 30 feet range. First melee attack will be a DFA with iajitsu. If I drop near or into negative, tumble away and use a cure light potion. Vampiric should keep me healthy with the bane damage adding onto the regen.
Results:
Initiative 16
Bow attacks net 10, 19, 1(6) 4 damage (For 19)
Jump succeeds for DFA
DFA sword attack net 16, damage 30
Next sword attacks net 16 and 28 damage 22 and/or 19
Tumble skill check (20' away) against AoO if needed = net 19 vs DC15
That's 6 rounds of combat or less if melee range is closed faster, plus one more round for a sleep spell if used.
Edited: Gknightbc on 9th Nov, 2018 - 4:29am
I nod at the others as we get close to the hobgoblins. Gripping my club and shield tightly, I ride Ghost into the fray. I swing wildiy while his savage bites put fear into the hobgoblins. He tries to trip them as they are bitten.
Rachel club attack! roll 4D20 Kyrroeth rolled 28. (9 + 16 + 2 + 1 = 28) +6 to each roll.
Club damage:! roll 4D6 Replying to: Kyrroeth rolled 8. (3 + 2 + 2 + 1 = 8) +3 to each roll
Rachel initiative! roll D20 +7. Replying to: Kyrroeth rolled 8. (1, 7)
Ghost initiative! roll 1D20+2 Replying to: Kyrroeth rolled 13. (11, 2)
Ghost bite! roll 4D20
Replying to: Kyrroeth rolled 57. (11 + 9 + 20 + 17 = 57) + 11 to each
Bite damage Replying to: Kyrroeth rolled 17. (5 + 5 + 1 + 6 = 17) + 4 to each roll.
Critical damage! roll 1D8 Kyrroeth rolled 8.
Trip! roll 4D20 +11 Replying to: Kyrroeth rolled 67. (20 + 12 + 12 + 12 = 56, 11) +11mod to each trip.
Out of Character: Will do Ray:electric at the enemy then switch to crossbow afterwards. Doing 2 Rays then 4 shots with the crossbow.
Initiative; rolled a 1(*laugh*)
Attack: electric Ray: (2d 20 +1) rolled 26. (11 + 14 = 25, 1)
11+1=12, 14+1=15
Damage: electric Ray: (2d6+0) rolled 6. (1 + 5 = 6)
1, 5
Attack,crossbow: (4d20+4) rolled 46. (17 + 19 + 1 + 5 = 42, 4)
17+4= 21,19+4=23, 5, 9
Damage, crossbow: (4d8+0) rolled 16. (5 + 4 + 4 + 3 = 16).