Deep Magic: Blood & Doom for 5th Edition review. Based on your experiences what are the highlights, pros and cons of Deep Magic: Blood & Doom for 5th Edition?
Deep Magic: Blood & Doom For 5th Edition (Hover)
Dark Magic of Unutterable Evil!
“A field produces no crops until the farmer slices it open with a blade.” - Mstislav, Butcher of the Steppes
Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign.
Deep Magic: Blood and Doom contains the secrets of antipaladin and blood magic for 5th Edition, featuring:
Antipaladin class features and magic, including Unholy Smite, Oath of the Giving Grave, Aura of the Unrepentant, and Undying Sentinel
A new Serophage sorcerous origin, featuring Strength Beneath the Skin, Blood Fuel, Blood Barrier, and Exsanguinate
A Blood Magic Wizard School with 36 horrifying spells that include animate ghoul, doom of consuming fire, strength of the underworld, and vomit tentacles
A new blood elemental monster, and a new wondrous item: Taergash's Exsanguinating Tome
Undying riders thunder across the land, bringing death in their wake. Corrupt wizards, clerics, and sorcerers recite twisted spells from blood-drenched grimoires and bile dripping tomes. Your heroes have long sought foes worthy of their steel—but nothing prepared them for this.