Beyond The Wall And Other Adventures (Hover)
Color me interested as well.
I do have to voice a note of concern however. Thomas, your participation in games has been a little sporadic, are you certain you are up to Dungeon Mastering?
I mean no offense by that, I just hope you're prepared.
A concern that I myself have considered, so I appreciate your worry of whether or not I'm in a position to Dungeon Mastering a campaign. My activity has been all over the place, that definitely cannot be denied.
Yet I'm confident that I can get this to work, as my activity is up and looking forward I don't see anything that would really get in the way of me being able to post every day. I just need to make sure I can put in an hour or two aside each day for posting.
Edited: Thomaslee on 27th May, 2017 - 2:27am
This looks very interesting and promising. It reminds me of a 14th century alternate Earth campaign I wanted to create.
It also sounds like a Cthulhu Vikings campaign I played in where we started off as teenagers and ended up beating Cthulhu back to sleep. But that was in the Basic Role-playing system which can seem like an unfair system and gives you skill points as time progresses in the campaign (And also per adventure).
Pretty the game as is, the players being able to pick from any of the playbooks provided in the core book as well Beyond the Wall: Heroes Young and Old. The only restriction being that no playbook can be chosen more then once.
Players would need to get a pdf copy of Beyond the Wall and Other Adventures, which is $6.79, with the other resources being Pay What You Want… which technically means you could have them be free. I would offer they get Beyond the Wall - Heroes Young and Old.
There are a few choices for the campaign, with many adventures to choose from though the ones I am considering are the following.
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The Angered Fae, where someone or something has greatly angered the faerie court in the forest near the village. Which brings the fae to sow discord among the characters' friends and family, with village life turned on its head. Where the young friends must find a way to appease or coerce the fae in order to sort out the mess.
The Hidden Cult, where ones' little village has become home to something unnatural and tainted. Strange events have led the young friends to suspect the presence of dark magics, and they no longer know whom to trust. It is left to them to determine the nature of the corruption and free their neighbors from the sway of the forces of Chaos.
The Goblin Infestation, where dark creatures from legend have been sighted in the village, and their wicked handiwork is everywhere. While many in town do not believe that the danger is great, the young friends have witnessed the works of these monsters firsthand. But why are they attacking the village? Why are they seen again in the lands of men?
Edited: Thomaslee on 27th May, 2017 - 11:25pm