We shall discuss the Monk class in the Dungeons & Dragons 5e role-playing game. What are the benefits of playing the character class of Monk? Does playing a Monk have a down side? How should one properly play the Monk class?
Monks are secondary fighters. They're not usually tough enough to act as a tank, shrugging off blows on the front line. Instead they use their mobility to insert themselves and their fists exactly where they are needed.
The major key to playing the class is judicial use of Ki points. When it will make a difference, and when it won't.
I should note there's a trap option here. Four Elements monk was rated as the second weakest subclass in the edition, with the primary concerns being the too high costs of the associated abilities, and the very very poor comparison of said abilities to basic spells.
Yes, the Monk class is good for a second line combatant, and their ability to multi-attack in excess for a time is excellent to deal damage, but the Ki point limitation makes it a short-term boost. The Disengage action with Ki does allow them to move in, attack and move out without AoO, and their ability to take any simple weapon and deal Martial Arts damage with it is a great way to get solid hits on your foes, even ones that can only be hit by magic. The abilities at higher levels are great for the mystique of the monk, but not excessively useful in combat.