The Black Lobster - Page 4 of 5

Yes it sound like we need to bribe them to - Page 4 - D&D / Pathfinder Archive - Posted: 28th Aug, 2008 - 5:52pm

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22nd Aug, 2008 - 7:47pm / Post ID: #

The Black Lobster - Page 4

Carnage continues and we fight a thief who we beat and stand to look for our next quarry stam 10 skill 9. No loot as of yet.

QUOTE

59
One of your favourite things about a good tavern brawl is the opportunity to acquire a bit of booty from those unfortunates that succumb during the melee. For this particular fight, roll one die and add one. This is the number of Gold Pieces you recover afterwards - add this number immediately to the Strongbox section on your Adventure Sheet. Then, roll two dice and consult the table below to determine what special item you have likewise purloined. Don't forget to record the item's name and abilities on the Equipment section of your Adventure Sheet.

Roll Special Item Explanation
2-3 Winged Helmet This magnificent helmet has magical properties and will allow you to add 1 point to all future dice rolls when computing your Attack Strength during combat as long as you wear it.
4 Ring of Fire You can use this immediately before combat. It will shoot a jet of flame that will reduce your opponent's STAMINA by the roll of one die.
5 Potion of Fortune This potion can be consumed at any time, except during combat. It will restore your LUCK score to its Initial level.
6 Bomba Fruit If you eat this large, apple-like fruit along with a meal, it will double your gain in STAMINA points. Thus, if you normally would restore 3 STAMINA points when eating, you would actually restore 6 STAMINA points instead.
7 Bag of Abundance Nuts These count as 1 meal, and will restore 3 STAMINA points when eaten.
8 Chubbley Fruit This large, round, nourishing fruit counts as 1 meal, and will restore 3 STAMINA points when eaten.
9 Mixture of Healing Herbs You can use these at any time by placing them on a wound in order to heal it. Unfortunately, the strength of the mixture varies. Roll one die - the number rolled is the number of STAMINA points that are restored.
10 Potion of Skill This potion can be consumed at any time, except during combat. It will restore your SKILL score to its Initial level (if you have an item such as a rat skull bracelet that reduces your SKILL you may now cross the item and its effects off your Adventure Sheet). If your SKILL score was already at its Initial level, then this potion will let you add 1 to your Attack Strength for your next fight only.
11-12 Throwing Knife Turn to 32 for an explanation of the Throwing Knife. Make sure to note down the number of the paragraph you are on at the time however, as 32 will not direct you back there.

Note that with the exception of the Winged Helmet and the Throwing Knife, the rest of these items have one use only, and you must cross them off the Equipment section of your Adventure Sheet once you have used them. Once you have finished here, turn to 48.


rool2daddone givews us 10 gp total 51.

bootycall roll is 7 Bag of abundance nuts add 43 stam

Not that rat skull bracelet we do not what that!

QUOTE

48
CHAPTER FIVE - AFTER THE LAST CALL

If you helped Kullion the Crab and his pirates in the tavern brawl, roll three dice. If you helped the Bays, roll one die. If you helped neither group, roll two dice. This represents the number of Gold Pieces spent by customers at the Black Lobster this evening. Add this number to the number of Gold Pieces already written in the Strongbox section of your Adventure Sheet.
It is almost the end of an eventful day. The Cook is snoring loudly in the kitchen, curled up under a table, tentacles wrapped protectively around a bottle of some unspeakable non-human liquor. Meanwhile, Thord is having a last drink at the bar, and all the wenches slunk off long ago.
You"ve kicked all the stragglers out and are about to lock up, when two enormous figures barge through the front doors and into the Black Lobster. They"re both Trolls - brutal mercenaries employed by Lord Azzur as Imperial Elite Guards - wearing black studded leather armour and casually brandishing razor-sharp battle-axes.
"Hullo, hullo," says the first Troll, through a mouth full of cracked yellow tusks. "We was wondering if you was still open?"
What will your response be?
"Yes, of course!"        turn to 28
"No, we"re closed!"          turn to 6
Or do you fancy a quick dive towards the Strongbox
to bribe your way out of trouble?      turn to 52



roll3d6 13 more gp so 64 in box now and we recover 1 stam 11 again

I could not post the information on the second fight but we lost one stam.

So now what is our course of action? we own money and have 64.

Reconcile Edited: krakyn on 22nd Aug, 2008 - 7:58pm



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Post Date: 23rd Aug, 2008 - 3:36pm / Post ID: #

The Black Lobster
A Friend

Lobster Black The

I think we should advise them that we are closed and see if they will leave peacefully. smile.gif

25th Aug, 2008 - 1:18pm / Post ID: #

The Black Lobster Archive Pathfinder / D&D

QUOTE

6
You try to order the Trolls out, but the first Troll merely flexes ill-constrained muscles under his leather armour.
"That doesn't sound very promising," he says ominously, before gesturing at the second Troll. "Whaddya think, Rotgut?"
"I say kill him, Yellowfang," Rotgut replies evenly.
Yellowfang looks pained. "Excuse my companion here, and his blunt speech," he says. "What he means is: you have a short sharp talk with me and mister axe."
Both Trolls advance towards you, hefting their battle-axes with frightening ease. Thord quickly hands you your weapon from behind the bar, before drawing his own sword from its scabbard. What will you do?
Fight the Trolls        turn to 38
Flee, out through the kitchen      turn to 49



Well is that nice Thord seems to hate these guys also. So do we run or fight?

If we kill city Guards are we in issues with the law? Run and we might have to keep going.

I will take this as a save point if all goes wrong.



Post Date: 26th Aug, 2008 - 3:34pm / Post ID: #

The Black Lobster
A Friend

Page 4 Lobster Black The

Make the save point where they first came into the bar. I say lets fight them. We can say they were trying to rob us of our hard earned gold. Not that that may help but at least it gives us a place to start. Roll good for we may need it. Besides maybe they will take care of Thord for us.

26th Aug, 2008 - 3:59pm / Post ID: #

Lobster Black The

We shall take 48 as the new start point if required.

Fights on the crowd together around the combatants.



QUOTE

38
Brandishing his battle-axe, YELLOWFANG THE TROLL howls grimly and storms towards you, whilst Thord Death-Dealer squares off against the other Troll. You have no time to watch that conflict however - you must fight for your life!

YELLOWFANG THE TROLL  SKILL 10    STAMINA 10

If you defeat the Troll, turn to 40. If you wish, you may choose to Escape, by fleeing out through the kitchen. Reduce your STAMINA by 2 for the usual Escape penalty, and turn to 49.


well not bad we are closely matched.

troll skill 10 stam 10 us skill 9 stam 11

att 17 stam 8 att 19 stam 11
att 18 stam 8 att 18 stam 11
att 17 stam 8 att 17 stam 11
att 19 stam 8 att 18 stam 9
att 18 stam 8 att 17 stam 7
att 14 stam 6 att 16 stam 7
att 14 stam 4 att 19 stam 7
att 12 stam 2 att 16 stam 7
att 15 stam 2 att 14 stam 5
att 12 stam 0 att 17 stam 5

we gain 1 stam from amulet stam 6 skill 9 eat nuts gain 3 stam9

so skill 9 stam 9 we end this fight.

onto 49 we got really lucky I think.

QUOTE

49
You drop your weapon, and to the sound of jeers, flee through the kitchen and dart out the back door into the darkened streets of Port Blacksand. You"ll never make it out of the city alive however, as you have neglected to grab the contents of your Strongbox, and thus you have no gold with which to bribe the guards at the Weaver Gate. By noon the next day you have been hunted down by the City Guard on charges of tax evasion, and are promptly strung-up from a gibbet in Executioner's Square as an example to all of the power of Lord Azzur and his Imperial Elite Guard.

Your adventure is over.


Well now we know grab the strong box before fighting at least. Question is do we let them in first or grab box and try bribing? be nice to grab box then if it let us fight we could get out of dodge.

QUOTE

48
CHAPTER FIVE - AFTER THE LAST CALL

If you helped Kullion the Crab and his pirates in the tavern brawl, roll three dice. If you helped the Bays, roll one die. If you helped neither group, roll two dice. This represents the number of Gold Pieces spent by customers at the Black Lobster this evening. Add this number to the number of Gold Pieces already written in the Strongbox section of your Adventure Sheet.
It is almost the end of an eventful day. The Cook is snoring loudly in the kitchen, curled up under a table, tentacles wrapped protectively around a bottle of some unspeakable non-human liquor. Meanwhile, Thord is having a last drink at the bar, and all the wenches slunk off long ago.
You"ve kicked all the stragglers out and are about to lock up, when two enormous figures barge through the front doors and into the Black Lobster. They"re both Trolls - brutal mercenaries employed by Lord Azzur as Imperial Elite Guards - wearing black studded leather armour and casually brandishing razor-sharp battle-axes.
"Hullo, hullo," says the first Troll, through a mouth full of cracked yellow tusks. "We was wondering if you was still open?"
What will your response be?
"Yes, of course!"        turn to 28
"No, we"re closed!"          turn to 6
Or do you fancy a quick dive towards the Strongbox
to bribe your way out of trouble?      turn to 52



Post Date: 26th Aug, 2008 - 4:53pm / Post ID: #

The Black Lobster
A Friend

The Black Lobster

You went to the wrong passage. We were supposed to go to 40 after we defeated the troll. You went to 49. Try it again. smile.gif

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
26th Aug, 2008 - 7:38pm / Post ID: #

The Black Lobster - Page 4

QUOTE

40
Even as Yellowfang topples over dead before you, you see the other Troll, sorely wounded, swing his battle-axe in a vicious arc that decapitates Thord Death-Dealer. Thord's headless body instantly collapses, staining the floor of the Black Lobster with his blood. ROTGUT THE TROLL then turns to you, a murderous expression on his face.
"That's gonna cost you, human!" he screams, pointing his axe at the corpse of Yellowfang, before charging towards you. This is a fight to the death.

ROTGUT THE TROLL  SKILL 9    STAMINA 4

If you defeat the Troll, turn to 60.


Good thing some one around here can read. embarassed.gif


So Skill 9 stam 4 us skill 9 stam 9

att 20 stam 4 spunky devil att 18 sta, 7
att 15 stam 2 att 20 stam 7
att 17 stam 2 att 15 stam 5
att 18 stam 0 dead att 18 stam 5

after attack done we get one stam so at 6 again but we eat one meal gain 3 stam back to 9 will eat second meal if you think you feel it is required.

QUOTE

60
If you bribed the Trolls with any Gold Pieces from your Strongbox, you may recover that amount now, and add it back on to the Strongbox section of your Adventure Sheet.
You stand alone in the bar room of the Black Lobster, surrounded by smashed furniture and the bloody corpses of Thord Death-Dealer and the two Trolls. Well, that is one good thing - Thord Death-Dealer is now no longer top of your list of immediate problems. Unfortunately, for killing members of the Imperial Elite Guard, you know you can expect a long and painful public execution, at the hands of Lord Azzur's most skilled torturers. However, should you flee the tavern, your uncle Guidon will no doubt set assassins and hire-swords onto your trail for besmirching the family name.
It's no contest - you loot the bodies of the Trolls and Thord, ransack the contents of your Strongbox, and flee out into the shadowy streets of Port Blacksand. Bribing your way past the sleepy guards of the northern Weaver Gate, you realise your old life as innkeeper has now ended. From now on, you will begin a new life as Halron Troll-Slayer, fugitive and adventurer...

T H E  E N D


So you like that ending better eh? But still it not be a happy ending is it.





QUOTE

48
CHAPTER FIVE - AFTER THE LAST CALL

If you helped Kullion the Crab and his pirates in the tavern brawl, roll three dice. If you helped the Bays, roll one die. If you helped neither group, roll two dice. This represents the number of Gold Pieces spent by customers at the Black Lobster this evening. Add this number to the number of Gold Pieces already written in the Strongbox section of your Adventure Sheet.
It is almost the end of an eventful day. The Cook is snoring loudly in the kitchen, curled up under a table, tentacles wrapped protectively around a bottle of some unspeakable non-human liquor. Meanwhile, Thord is having a last drink at the bar, and all the wenches slunk off long ago.
You"ve kicked all the stragglers out and are about to lock up, when two enormous figures barge through the front doors and into the Black Lobster. They"re both Trolls - brutal mercenaries employed by Lord Azzur as Imperial Elite Guards - wearing black studded leather armour and casually brandishing razor-sharp battle-axes.
"Hullo, hullo," says the first Troll, through a mouth full of cracked yellow tusks. "We was wondering if you was still open?"
What will your response be?
"Yes, of course!"        turn to 28
"No, we"re closed!"          turn to 6
Or do you fancy a quick dive towards the Strongbox
to bribe your way out of trouble?      turn to 52



So do we welcome them in or hand over the bribery? 30 gp I do believe.



Post Date: 28th Aug, 2008 - 5:52pm / Post ID: #

The Black Lobster
A Friend

The Black Lobster D&D / Pathfinder Archive - Page 4

Yes it sound like we need to bribe them to stay in our happy little home here. I did like the idea of them shortening Thord by a head. smile.gif

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