Taking that as divine advice Krusten decides that she will first make the climb then jump and finally bash. Maybe this order will bring her luck. She looks at what she must climb and begins.
You spring up the climbing part of the contraption as though you had the aide of a ladder. The voice from above says,
"Well done."
Your next task will be to jump. This jump involves a far stretch from one end to the other. In normal circumstances failure could lead to being hurt but in this contraption there is netting to brake a fall.
Really pleased with how well she did that climb Krusten now moves towards the place where she must do the jump and gives it her best.
Beyond what is expected Krusten jumps across as though she were flying from one end to the other far exceeding the landing. The last one is now at hand… can she Bash the studded metal door to get to the other side and end the test of this contraption?
Krusten is feeling really good about herself and her skills now. She stands in front of her final challenge and knocks it a few times to hear how thick it sounds. Then she begins her assault on it.
Feeling really good from successfully bashing gown the door Krusten exits the contraption. Just as she does this the whole wooden and metal structure disappears. Looking around the field she does not see anyone else or any new contraptions. Looking towards the tower she sees that the woman is not there anymore. You believe this may be an ideal time to 'break' from the portal.
Taking out the Return Key, Krusten says,"I shall return to the meh reality." Krusten uses the Return Key which causes a bright light to surround the body of Krusten. After less than a moment Krusten fades away and disappears.
Turning the Time Key within the Museum, Merlin the wizard enter a Portal and now becomes part of this adventurous world of danger.