The last time Merlin was here he did not accomplish much and left thinking he could not handle it but now he wonders if he can and returns. Looking around he wonders what he is going to see.
All is as you left it… the tower, the ghostly woman smiling and the contraption which she bid you to investigate. As you move closer to the challenging mass of wood and metal you find that the following Skills will be needed: Climb, Run, Jump and Bash each done one at a time in order to pass its various stages.
Merlin heads over the to contraption and has a good inspection of it. He thinks about the way he will approach each challenge and then begins to climb.
Merlin barely makes it up the difficult climb but is relieved that it wasn't much harder or he would have surely failed and maybe even suffered from a fall. His next task, a fast run, will prove how speedy he can be.
"Oh man, I'm so glad I didn't goof it and fall" says Merlin to himself. He gauges how fast he must go to complete the run. When he is ready he goes full speed.
You make the run well and end up in a position to take the next challenge which is to jump. Following that Merlin will be able to attempt to bash down a door and get to the other side thus exiting the contraption.
Merlin thinks to make the jump and continuing from the momentum of that run in and bash the door right after in one go. It may be unwise but he is giving it a shot.
You do both challenges without problems and far exceed whatever barriers the contraption had that were meant to slow you down. As you return to the tower you do not see the ghostly woman anymore. Looking around the contraption is no longer there either. You decide there is nothing more for you here at the moment.