Good to do buzinezz with thee. Rightie then, I am all chuckled to begin whenever thou hast all in readiness to move.
He pulls out a rough handmade map of the area and says that rather than head in a straight path for Death's Mouth that it is better to head for M9 and then follow the course of the mountain until you reach Death's Mouth. He then puts the map away and explains that he will tell you more as all of you journey and then whispers...
There are ears all about.
Farout we have some profesionals with us so we're ready, so what's next? Hy, can we trust this scout guy? How do we know he won't tak us to some place and ambush us?
Nods in agreement.
Indeed so it shall be.
Quietly whispers to Crusher.
Scout seems good enough ambush I think not. He helped us before and Daphne thrice. He is well seasoned and known here.
ooc I will wait to hear from Alskann before posting this.
Amrynth's New Equipment Purchase
1- Long sword
1- Spear
1- Short Bow (160')
120 - Arrows
1- Quiver (24 arrows)
1- Leather Armour
1- Helmut
1- Lantern
5 - Flasks of Oil
2 - Torches
1- Heavy Hammer
1- Hand Axe
1- Whetstone - (2g**)
3- Large Sacks
1- Blanket
50' Rope
1- Belt Pouch
7 days - Dry Rations
3 days - Water Skins
1- Healer's Pouch
10 doses - Herbs for Healing
10 doses - Herbs for Disease
2 - Poison Cure Potions
**(Made an assumption on this price)
Purse: 43 gold
Spent: 182 gold
Kalfie heads to the farm and retrieves the wagon. Wanderer will ride in lead with Kalfie and Scout.
Wanderer is hired and paid by Thomas.
Scout Paid by Kalfie
They ride out heading as advised by Scout to m8.
Edited: krakyn on 5th Feb, 2009 - 9:19pm
In the party stats I don't see Amrynth. Will we see the stats of the npcs there so we can know how powerful they are?
OOC: So I am not sure if this is important but I have always paid attention to the general location of possessions:
Amrynth
EQUIPMENT Carried on Person / Worn / Armaments
Garments & Armour
Leather Armour, Helmut, Cloak (Grey) and Leather Boots. Clothing (in pack)
Weaponry
Long sword (1), Spear (1), Dagger (1), Shortbow (1), Quiver with 24 arrows.
Carried in Satchel (Leather Satchel)
Flint (1), Whetstone (1), Blanket (1), Torch (1), Dry Rations (5 days), Water Skin (2 days), Flask of Oil (1), Large Sack (1)
Belt Pouch, Healer's Pouch, Healing Herbs (10 doses), Herbs for Disease (10 doses), Poison Cure Potion (2)
EQUIPMENT: Stored in Cart
Spear (1), Arrows (96), Lantern, Flasks of Oil (4), Torches (2), Heavy Hammer (1), Hand axe (1), Large Sack (2), Water Skin (3 days), Dry Rations (5 days),