[medieval] Revenge - Page 3 of 4

With little time to think you immediately - Page 3 - World of Medieval PBP RPG - Posted: 7th Mar, 2009 - 12:51am

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26th Feb, 2009 - 6:50pm / Post ID: #

[medieval] Revenge - Page 3

The Game Master says...

Wanderer pulls her bow again, with speed and efficiency she shoots to finish the life of the wounded bandit.

Thomas tolerates no more nonsense and slashes the bandit across his chest in such a manner that the bandit bleeds furiously everywhere on the mountain's rough surface before slumping near the fire.

Crusher gets up just in time to see the end of the battle.

Meanwhile...

The group is nervous and makes preparations for any visitors that may come.

GM: Say what you will do now.



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27th Feb, 2009 - 4:04pm / Post ID: #

Revenge medieval

The Game Master says...

Thomas uses his rope and secures it at the top to help wanderer in her descent. She does not say thanks but instead disappears into the darkness below.

Thomas and Crusher stay and investigate the area looking for secret entrances or hidden caves but see nothing out of the ordinary given your limited mind and lack of thieving skills you realize you probably wouldn't know what to look for in any case.

In searching the bodies you find 4 gold pieces, used cloaks and used leather boots. Their short swords seem to be worthwhile as well and their clothes stink of body sweat as though they had not bathe for days.

GM: Gold noted, but let me know who and what you take in next Party Order.

Meanwhile... Down below:

Wanderer rejoins the next group with such stealth that you are hardly able to notice her presence until she is upon you. You are delighted that so far your mission seems to be successful. You ask Wanderer to stay alone in the dark with the wagon to which she replies...

"Ye will have me be wolf meat eh? Just like a man to coward off."

She then says nothing more as she cleans the arrows she recovered from her latest conquest.

GM: Say if you will leave her there alone or with someone in the next Party Order.

You make preparations to go to the second trail which Scout refers to as an "Signal Mount" given what Wanderer described. Scout says that it will be necessary to move with speed and silence as you will literally have to cross the opening of Death's Mouth to get to the other side.

GM: Say what you will do now.



28th Feb, 2009 - 1:12pm / Post ID: #

[medieval] Revenge RPG PBP Medieval World

The Game Master says...

Thomas attempts to bind Crusher's ankle, but he feels able without it. You split the small amount of gold and take the swords.

You both search atop to see what can be seen hoping to find hidden entrances or crannies. Nothing seems unusual, but once again, you do not know what to look for given the light and your experience. You do see a pile of wood, possibly to keep the fire going and a flat rusted metal shield that looks like it has been burnt badly.

Seeing nothing you believe to be significant you look over the land, but at this height you can see no details save for light appearing on tops of other mountains in the distance. You count four of these lights.

GM: Say what you will do now.

Meanwhile...

Wanderer and Amrynth stay with the wagon. Kalfie, Daphne and Scout begin to make their way towards the second trail West of your current location. You ride fast for about five minutes and just as you cross Death's Mouth you hear in the distance the thunderous sound of horse's hooves. Scout rides even faster and you reach the second trail, but now you see an issue. What about the horses? They cannot make their way up the trail which as you see is hidden, steep and not passable for a horse.

GM: Say what you will do now. Since you are in three groups please make your next Party Order separate paragraphs for each group to avoid confusion. Thanks.



1st Mar, 2009 - 11:58pm / Post ID: #

Page 3 Revenge medieval

The Game Master says...

Amrynth asks Wanderer if she feels it is wise to move away from deaths mouth for better concealment. She looks at him in a pitifully sarcastic manner and says,

"Why little man, ye afraid of the dark? Take thy sword by the hand and stand to die lest ye think it better a maiden show thee up a coward."

Wanderer then positions herself in the darkness near the mountain away from the wagon. Amrynth stands near the wagon in a stupor of thought.

Meanwhile...

Daphne and Krakyn ask scout to lead their horses away to a safer haven and to return in 90 minutes so they can return to the rest of the group. Scout raises his brow at your suggestion and says,

"Ney, hear ye the sound of death coming from Death's Mouth?"

He positions his horse to face the West and says,

"I have done my duty lad, thou has found the trails. It is not fer me to die this night"

He then looks at you for a reply as he steadies his anxious horse.

Meanwhile...

Thomas and Crusher decide the time has come to leave their position and journey down the difficult mountain. Climbing down during the dark with much effort they begin to see it is very formidable.

GM: Have Thomas and Crusher roll same climbing dice vs. Body. This time add +3 to the modifier for not having light, proper climbing equipment and difficult terrain. As for the rest say what each will do now.



3rd Mar, 2009 - 4:41pm / Post ID: #

Revenge medieval

The Game Master says...

The darkness, slopes and jagged surface does not help your descent and Thomas slips while coming down hurting himself slightly. The journey is a long one.

GM: It will be awhile before they get down from that mountain. You need to say what the other two parties are doing in separate paragraphs as before. Thomas loses 1hp.

Also, have the rest of the party make their battle rolls just in case I need it rather than having to delay by asking you to do it. Thanks.



5th Mar, 2009 - 12:50am / Post ID: #

[medieval] Revenge

The Game Master says...

You part the company of Scout as he rides off with full speed in the direction previously mentioned.

Daphe and Kalfie turn East hoping to rejoin the party but upon crossing the large opening of Death's Mouth you become horrified by the faint moonlit outline of mounted horses and running wolves only a couple hundred yards away from you. Your heart ponders the ability of your horse to out run them.

GM: Since you are mounted I'm using your d100 roll as a means to calculate if your horses are faster than them. You have a 50/50 chance and you both make it.

You work your horses as never before and they serve you well as you outrun them and come upon where you left the wagon without announcing anything.

GM: I check the d20 roll for Amrynth against his Soul.

Amrynth, with low soul / mind and nervous by your speedy gallop, believes you are the bandits and fires his bow!

GM: Using Amrynth's d20 attack roll he hits! The questions is... who does he hit! Kalfie and Daphne both need to roll "Arrow". The one with the LOWER number is NOT hit.

Meanwhile...

Crusher and Thomas are busy making their way down the mountain.

GM: After the "Arrow" roll the person hit will slow down and become noticed by Wanderer who informs Amrynth of his blunder. Now, Amrynth should not feel bad, this element has been added because although you may be planning as if you are aware of each other's actions, the truth is you are not.



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6th Mar, 2009 - 2:42am / Post ID: #

[medieval] Revenge - Page 3

The Game Master says...

Daphne feels an arrow go through her with a burn, and she becomes overly concerned that the bandits are upon her. Daphne slows down just in front the wagon as Wanderer shouts at Amrynth in a most disgusting manner such words that no man would dare utter in front of any maiden.

GM: Amrynth shoots quite well too using his roll plus modifier he takes Daphne for 7hp

Wanderer comes forward and in surprising manner helps Daphne down and while stating words of the pitiful nature of mankind she yanks the arrow from Daphne which causes her to yell in pain and use choice words of his own about womankind.

Kalfie a bit confused also slows down near the wagon.

You have little time to sulk about the misfortune as you can hear the sound of your pursuers almost upon you.

GM: Say what you will do now. Party Stats have been updated.



7th Mar, 2009 - 12:51am / Post ID: #

[medieval] Revenge World Medieval PBP RPG - Page 3

The Game Master says...

With little time to think you immediately place yourself with objects of cover, namely the wagon for Kalfie and Amrynth.

Wanderer helps Daphne go to a specific spot she has found.

The horses' hooves gets louder with the faint growls of wolves in the background. Then it happens... The faint moonlight helps you see six bandits mounted and decisive in their attack as they zero in on those nearest the wagon. Just behind them is a pack of wolves who have not engaged you as yet. However the growls do not help the horses who are very uneasy. The wagon moves and creaks giving you little cover because of this. Additionally, the horses untied begin moving away towards the East.

GM: Who fires first - using Kalfie's rolls as the party leader, his reaction is higher and so he fires his bow first.

Round One


Kalfie lets go two quick arrows in succession and they miss terribly. This act gives the bandits a better target to shoot at and you find three arrows coming your way, but none of them come close.

Amrynth also send a gift of a couple of arrows towards the bandits, the first one misses but the second one finds its target but the damage is not sufficient to kill.

Then suddenly you see a bandit fall off his horse with an arrow straight through his chest, then you hear,

"Pigs!"

One bandit aims for Wanderer's position now and fires but misses.

The other remaining bandit fires at Amrynth but misses.

You can see the wolves about the reach and they are coming straight at you!

GM: Wolves will be there for Second Round. Nothing was said about Daphne fighting so she did not move and was not fired upon either. Say if you want to do something in particular now, if not I will continue the battle.



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