How do you handle role-players who like to threaten to leave a game if events in the game do not go in the direction they had in mind?
Role-players Who Threaten To Leave A Game (Hover)
Don't let the door hit you where evolution split you. I never negotiate with terrorists. If you aren't having fun and want to ruin the game for others with your drama then leave. I don't tolerate drama and trying to bully me into changing my decisions or hit rewind because your dice betrayed you.
Tell those players that it's "Tough luck, but I am not going to cater to your wishes just because you'll leave if I don't. There's no solid reasoning behind your statement, and if you want to leave, then leave. I am not stopping you, just as you are not stopping what is about to happen."
If it's about set boundaries and a Dungeon Master going past those anyway, then yes, I'd give full credits to the player, but in this case it just sounds like a demanding child that wants the game to go its way.