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30 The Rope and Anchor Tavern is a smoke-blackened hall that reeks of strong ale and charcoal. At the back of the taproom are several dingy stalls where you can rest and recuperate. Each night you spend here costs 1 Talon and you may restore 1 point to your VITALITY score if injured. Leave the Rope and Anchor Tavern turn to 25 Pay 3 Talons and buy a round of drinks turn to 16 |
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25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 |
Sorry for the delay was hoping for more to join. But avast me maties ye be important enough to carry this burden alone me thinks!
So 1-3 warf 4-6 market. I pondered if the hills might give us something to sell at market if we survive the beasties that I am sure lurk there. Hills island ....beast
So Ginessa rolls a 1 to the warfs she goes to offer her back in hard labor...how degrading she thinks as her belly grumbles for food..
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15 The wharf is a barnacle-encrusted structure that lurches haphazardly out in the bay. There is a tumbledown hut here, advertising passage to the western isle of Sempura. Meanwhile, fishermen of Han are unloading wicker baskets of scuttling purple crabs from red-sailed catamarans and, further out, a larger galleon or two roll gently at anchor with the tide. Go aboard your ship (if docked here) turn to 8 Pay for passage to Sempura turn to 47 Return to the village of Han turn to 25 |
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25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 10 Han market is a collection of wooden stalls on the west side of the village square. Various odours from the sellers of dried squid, several leather tanneries, and the lone village blacksmith, mingle in nauseous fashion on the sea-breeze from the south. Armour To buy To sell Leather jerkin (1 Hit) 55 Talons 45 Talons Chain mail hauberk (2 Hits) - 120 Talons Plate mail (3 Hits) - 180 Talons Shield (+1 Hit) 25 Talons 15 Talons Weapons (sword, axe, etc) To buy To sell No SKILL bonus 50 Talons 40 Talons Other items To buy To sell Lantern 10 Talons 5 Talons Candle 1 Talon 1 Talon Rope 10 Talons 5 Talons Hyena pelt 15 Talons 10 Talons Items with no purchase price are not available to buy, although if you have one you can sell it. When you have finished shopping, turn to 25. If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 |
No we are not hurt but I bet we start trekking around we get to see how a hyena dies I bet.
This story remind me of a game I play where you go pound wearer beast to gather monies to buy armor and stuff. healing I see no options so food and rest or maybe a cleric.