Isle Of Cyclops - Page 3 of 15

Okay, hills it is. I guess I'd like - Page 3 - D&D / Pathfinder Archive - Posted: 27th Sep, 2008 - 1:18am

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Posts: 116 - Views: 10452
24th Sep, 2008 - 8:27pm / Post ID: #

Isle Of Cyclops - Page 3

QUOTE

30
The Rope and Anchor Tavern is a smoke-blackened hall
that reeks of strong ale and charcoal. At the back of the
taproom are several dingy stalls where you can rest and
recuperate. Each night you spend here costs 1 Talon and you
may restore 1 point to your VITALITY score if injured.
Leave the Rope and Anchor Tavern turn to 25
Pay 3 Talons and buy a round of drinks turn to 16


With two big men standing at the door we decide to move on ward. No laze abouts allowed. hmmph!



QUOTE

25
If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33


*ponders quietly at the thought of manual labor and shivers*

So now where.

We had 2 of the votes matching so pushed on. Hopefully our board movement will attract others..



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25th Sep, 2008 - 4:13am / Post ID: #

Cyclops Isle

"How about the wharf? Maybe there's work there to earn a few coin for a draught?"



Post Date: 25th Sep, 2008 - 2:59pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Of Cyclops Archive Pathfinder / D&D

I was thinking of heading to the market to see if there is anything there we can come up with 'accidentally" of course. smile.gif

26th Sep, 2008 - 3:12pm / Post ID: #

Page 3 Cyclops Isle

Sorry for the delay was hoping for more to join. But avast me maties ye be important enough to carry this burden alone me thinks!


So 1-3 warf 4-6 market. I pondered if the hills might give us something to sell at market if we survive the beasties that I am sure lurk there. Hills island ....beast

So Ginessa rolls a 1 to the warfs she goes to offer her back in hard labor...how degrading she thinks as her belly grumbles for food..


QUOTE

15
The wharf is a barnacle-encrusted structure that lurches
haphazardly out in the bay. There is a tumbledown hut here,
advertising passage to the western isle of Sempura.
Meanwhile, fishermen of Han are unloading wicker baskets
of scuttling purple crabs from red-sailed catamarans and,
further out, a larger galleon or two roll gently at anchor with
the tide.
Go aboard your ship (if docked here) turn to 8
Pay for passage to Sempura turn to 47
Return to the village of Han turn to 25


Feeling more remorse as she was not even worthy of hard labor she sulks off to the market back in Han.

QUOTE

25
If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33

10
Han market is a collection of wooden stalls on the west side
of the village square. Various odours from the sellers of dried
squid, several leather tanneries, and the lone village
blacksmith, mingle in nauseous fashion on the sea-breeze
from the south.
Armour                              To buy                        To sell
Leather  jerkin (1 Hit)            55 Talons                45 Talons
Chain mail hauberk (2 Hits)          -                    120 Talons
Plate mail (3 Hits)                          -                180 Talons
Shield (+1 Hit)                        25 Talons                15 Talons

Weapons (sword, axe, etc)    To buy                      To sell
No SKILL bonus                      50 Talons              40 Talons

Other items                              To buy                To sell
Lantern                                  10 Talons              5 Talons
Candle                                      1 Talon                1 Talon
Rope                                        10 Talons              5 Talons
Hyena pelt                                  15 Talons            10 Talons

Items with no purchase price are not available to buy,
although if you have one you can sell it. When you have
finished shopping, turn to 25.

If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33





Ok here is my take I am better we hunt Hyena to build Talons one issue healing !

Also note we can not buy great armor here so that nice place sempura might sell it.

So do we hit the hills or go see the temple? Word cleric and healing come to mind here.

I think we have a long running game here folks to get really comfy.



Post Date: 26th Sep, 2008 - 3:55pm / Post ID: #

Isle Of Cyclops
A Friend

Cyclops Isle

How bad are we hurt? I think we need to go to the hills to see if we can happen upon some means to make money. If we are hurt then by all means go to the temple and seek healing if we can.

26th Sep, 2008 - 4:57pm / Post ID: #

Isle Of Cyclops

No we are not hurt but I bet we start trekking around we get to see how a hyena dies I bet.

This story remind me of a game I play where you go pound wearer beast to gather monies to buy armor and stuff. healing I see no options so food and rest or maybe a cleric.



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Post Date: 26th Sep, 2008 - 6:08pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Cyclops - Page 3

Ok If we are not hurt then we need to head to the hills to get skins or meat for food and to trade for money.

27th Sep, 2008 - 1:18am / Post ID: #

Isle Cyclops D&D / Pathfinder Archive - Page 3

Okay, hills it is. I guess I'd like to get my grips on a hyena - the hide for sale, and we can make a fire and cook the meat for dinner biggrin.gif . All I have is a dagger, though?



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