Isle Of Cyclops - Page 5 of 15

South we can heal but I think a stay at the - Page 5 - D&D / Pathfinder Archive - Posted: 30th Sep, 2008 - 6:20pm

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29th Sep, 2008 - 9:09pm / Post ID: #

Isle Of Cyclops - Page 5

Yes, find the hermit to see why he's such a wise fellow... Then a hyena for lunch biggrin.gif .



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29th Sep, 2008 - 9:27pm / Post ID: #

Cyclops Isle

North to find the Hermit and seek his wisdom. If we should happen upon a hyena or two in the process hopefully we can make quick work of them and have some hides to sell.



Post Date: 30th Sep, 2008 - 2:32pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Of Cyclops Archive Pathfinder / D&D

Yes to the hermit we should go. I think if we run across a hyena or two we should kill it and see about giving the hermit some food as we will not be able to eat it all. That may help our cause. smile.gif

30th Sep, 2008 - 3:24pm / Post ID: #

Page 5 Cyclops Isle

QUOTE

44
In central Goi-Han the misty crags rise high into drifting
banks of grey cloud, and are covered in loose ash-coloured
shale. The deep valleys are almost impenetrable due to
thorny bushes of dark green and brown hue.
Roll two dice:
Score 2-6 A foul stench turn to 31
Score 7-8 An uneventful journey turn to 20
Score 9-12 Thunderclouds overhead! turn to 9


*puts curry pot over fire* Every thing is good with curry no?

We roll 2 nuts I bet a foul stench tastes bad.

QUOTE

31
You are travelling through one rugged dell, which is tainted
by the heavy odor of rotting flesh. Up ahead, what you
thought was a boulder suddenly lurches towards you on four
stubby legs, uncurling a long tail, whilst a lizard-like head
strains forward in your direction. You have been ambushed
by a reptilian horror known as the Ora-Ora, famed for their
venomous drool. Its pink forked tongue darts in and out of
fang-lined jaws, scenting your warm blood"¦
Ora-Ora SKILL 2 VITALITY 3
If your VITALITY score is reduced to zero, turn immediately
to 13. If you defeat the Ora-Ora, you may continue on your
journey. Turn to 20.


Rogue: SKILL 4, RESOURCE 4, VITALITY 3

Skill 2 vitality 3 skill 4 Vitality 3
Roll 6 2 roll 3 3 we hit
roll 3 5 Both miss
roll 3 1 roll 2 3 we hit
roll 2 1 roll 6 2 we miss big time
roll 6 0 roll 2 2 we killed it yeah!


QUOTE


20
If you have the codeword Ascent, turn immediately to 36.
You are wandering across the fog-strewn central
highlands of Goi-Han. To the south and east, lower hills are
visible through the murk. From the north comes the sound
of waves breaking on a ragged coastline.
Go east turn to 23
Go south turn to 33
Go north turn to 18


So now what? We are still broke ad no way to heal.



Post Date: 30th Sep, 2008 - 4:09pm / Post ID: #

Isle Of Cyclops
A Friend

Cyclops Isle

I say we skin the lizard and see if we can sale the hide. But we did not get that option did we? I say continue into the hills to see if we come across the hermit. I say continue north.

30th Sep, 2008 - 4:21pm / Post ID: #

Isle Of Cyclops

Perhaps we should continue North. I am not sure how many of these reptilian creatures there are to contend with and this one is defeated. We do know he had rotting flesh, which means there could be a source of food close by. This is the direction we were told to go from the Shepard. At least we know that the hermit is still this way.



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30th Sep, 2008 - 5:47pm / Post ID: #

Isle Cyclops - Page 5

Will South take us back to town to sell the hide and heal? If so I vote south. Otherwise, forge on and hope we find the hermit.



30th Sep, 2008 - 6:20pm / Post ID: #

Isle Cyclops D&D / Pathfinder Archive - Page 5

South we can heal but I think a stay at the inn was one talon. So we need some talons somehow before death. I just hope heading back is less issue of hitting beasties so North it is.


QUOTE


18
You are on the low rocky coast of northern Goi-Han. Sea
spray drifts inland in great salty plumes, pushed by winds
from the crags of the great northen isle of Kadan - a distant
murky blur on the horizon. Some way below you, on a
blasted strand, you see the wreck of a wooden galley-ship
fragmented by the tides.
Go back south into the hills turn to 44
Investigate the wreck turn to 6


*holds her bikini ready* Come lets go fer a swim please?

So do we go back or check out the wreck?



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