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44 In central Goi-Han the misty crags rise high into drifting banks of grey cloud, and are covered in loose ash-coloured shale. The deep valleys are almost impenetrable due to thorny bushes of dark green and brown hue. Roll two dice: Score 2-6 A foul stench turn to 31 Score 7-8 An uneventful journey turn to 20 Score 9-12 Thunderclouds overhead! turn to 9 |
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31 You are travelling through one rugged dell, which is tainted by the heavy odor of rotting flesh. Up ahead, what you thought was a boulder suddenly lurches towards you on four stubby legs, uncurling a long tail, whilst a lizard-like head strains forward in your direction. You have been ambushed by a reptilian horror known as the Ora-Ora, famed for their venomous drool. Its pink forked tongue darts in and out of fang-lined jaws, scenting your warm blood"¦ Ora-Ora SKILL 2 VITALITY 3 If your VITALITY score is reduced to zero, turn immediately to 13. If you defeat the Ora-Ora, you may continue on your journey. Turn to 20. |
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20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 |
Perhaps we should continue North. I am not sure how many of these reptilian creatures there are to contend with and this one is defeated. We do know he had rotting flesh, which means there could be a source of food close by. This is the direction we were told to go from the Shepard. At least we know that the hermit is still this way.
South we can heal but I think a stay at the inn was one talon. So we need some talons somehow before death. I just hope heading back is less issue of hitting beasties so North it is.
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18 You are on the low rocky coast of northern Goi-Han. Sea spray drifts inland in great salty plumes, pushed by winds from the crags of the great northen isle of Kadan - a distant murky blur on the horizon. Some way below you, on a blasted strand, you see the wreck of a wooden galley-ship fragmented by the tides. Go back south into the hills turn to 44 Investigate the wreck turn to 6 |