There may be more weapons or food & such left on the ship--especially if the Captains room was only a little flooded? It seems he would have some of the best things in there as well as the chest which caught our attention first. Perhaps even a coat to wrap up in?
QUOTE |
42 qqq The wreck of the Blood Auk still lies here on the beach, gradually being broken up by the action of the waves. If you wish you may search the wreckage - tick one of the boxes above if you do so. This yields 1-6 Talons worth of coins (roll one die and add the result to the Money box on your Adventure Sheet). However you must deduct 1 VITALITY point as you are savaged numerous times by the aggressive purple swimmer crabs that are picking over the wreck in search of rotting flesh. If this reduces your VITALITY score to zero, turn immediately to 13. If not, read on below. When all the boxes have been ticked, there is nothing left here to search for. If you are finished here, you trudge back up the beach. Turn to 18. *so we do this twice more and now have vitality of 1 but gain 17 talon * 18 You are on the low rocky coast of northern Goi-Han. Sea spray drifts inland in great salty plumes, pushed by winds from the crags of the great northen isle of Kadan - a distant murky blur on the horizon. Some way below you, on a blasted strand, you see the wreck of a wooden galley-ship fragmented by the tides. Go back south into the hills turn to 44 Investigate the wreck turn to 6 44 In central Goi-Han the misty crags rise high into drifting banks of grey cloud, and are covered in loose ash-coloured shale. The deep valleys are almost impenetrable due to thorny bushes of dark green and brown hue. Roll two dice: Score 2-6 A foul stench turn to 31 Score 7-8 An uneventful journey turn to 20 Score 9-12 Thunderclouds overhead! turn to 9 *rolled 8* 20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 33 The southern hills of Goi-Han are rolling sun-blasted mounds surmounted by bleached granite boulders covered in lichen. The shallow vales between them are grassy fields bordered by crumbling walls of stone. Roll two dice: Score 2-6 A deep growl turn to 4 Score 7-8 An uninterrupted stroll turn to 11 Score 9-12 The tinkle of bells turn to 27 *rolled 11* 27 The sound of bells on the wind heralds the arrival of a small herd of scrawny goats. Their shepherd, his face shielded by a wide-brimmed hat, leans on a gnarled walking stick and acknowledges your presence with a lazy wave. Talk to the shepherd turn to 39 Travel onwards turn to 11 11 You are traversing the southern hills of Goi-Han isle. To the south lies the village of Han, whilst to the north lurk the mist-clad uplands of the interior. Go south to Han turn to 25 Go north to the centre of the island turn to 44 25 If you have the codeword Avenge, turn to 48 immediately. If not, read on. The hamlet of Han is a small village of houses constructed from moss-covered boulders, roofed with pale timber. It faces a crescent-shaped bay of white sand, from which protrudes a rotting wooden wharf. You stand in the village square - a bare stretch of packed ochre clay. The villagers - clad in flowing robes of blue, red, and yellow, with leathery brown skin, and braided black hair adorned with bone pins - eye you warily as they go about their duties. You can: Visit the market turn to 10 Visit the Rope and Anchor Tavern turn to 30 Visit the shrine of Bakalgu turn to 43 Visit the wharf turn to 15 Leave Han and go north into the hills turn to 33 *SHOPPING WEEEEE* *Dances all the way to the market* 10 Han market is a collection of wooden stalls on the west side of the village square. Various odours from the sellers of dried squid, several leather tanneries, and the lone village blacksmith, mingle in nauseous fashion on the sea-breeze from the south. Armour To buy To sell Leather jerkin (1 Hit) 55 Talons 45 Talons Chain mail hauberk (2 Hits) - 120 Talons Plate mail (3 Hits) - 180 Talons Shield (+1 Hit) 25 Talons 15 Talons Weapons (sword, axe, etc) To buy To sell No SKILL bonus 50 Talons 40 Talons Other items To buy To sell Lantern 10 Talons 5 Talons Candle 1 Talon 1 Talon Rope 10 Talons 5 Talons Hyena pelt 15 Talons 10 Talons Items with no purchase price are not available to buy, although if you have one you can sell it. When you have finished shopping, turn to 25. |
So are you suggesting bagging the armour all together for now or perhaps picking up just the shield in hopes of purchasing some chainmail elsewhere?
Can we heal at the shrine or do we need to go to the tavern for sustenance?
Edited: alskann on 3rd Oct, 2008 - 3:13am