Isle Of Cyclops - Page 7 of 15

So are you suggesting bagging the armour all - Page 7 - D&D / Pathfinder Archive - Posted: 3rd Oct, 2008 - 3:12am

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1st Oct, 2008 - 9:30pm / Post ID: #

Isle Of Cyclops - Page 7

We can always go heal, hit the market and then come back to the wreck. I'm getting tired of running around in a bikini. We still need to find the hermit at some point so we should be back this way then.



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2nd Oct, 2008 - 8:00am / Post ID: #

Cyclops Isle

There may be more weapons or food & such left on the ship--especially if the Captains room was only a little flooded? It seems he would have some of the best things in there as well as the chest which caught our attention first. Perhaps even a coat to wrap up in?



2nd Oct, 2008 - 1:33pm / Post ID: #

Isle Of Cyclops Archive Pathfinder / D&D

QUOTE

42 qqq
The wreck of the Blood Auk still lies here on the beach,
gradually being broken up by the action of the waves. If you
wish you may search the wreckage - tick one of the boxes
above if you do so. This yields 1-6 Talons worth of coins
(roll one die and add the result to the Money box on your
Adventure Sheet). However you must deduct 1 VITALITY
point as you are savaged numerous times by the aggressive
purple swimmer crabs that are picking over the wreck in
search of rotting flesh. If this reduces your VITALITY score to
zero, turn immediately to 13. If not, read on below.
When all the boxes have been ticked, there is nothing
left here to search for. If you are finished here, you trudge
back up the beach. Turn to 18.

*so we do this twice more and now have vitality of 1 but gain 17 talon *

18
You are on the low rocky coast of northern Goi-Han. Sea
spray drifts inland in great salty plumes, pushed by winds
from the crags of the great northen isle of Kadan - a distant
murky blur on the horizon. Some way below you, on a
blasted strand, you see the wreck of a wooden galley-ship
fragmented by the tides.
Go back south into the hills turn to 44
Investigate the wreck turn to 6

44
In central Goi-Han the misty crags rise high into drifting
banks of grey cloud, and are covered in loose ash-coloured
shale. The deep valleys are almost impenetrable due to
thorny bushes of dark green and brown hue.
Roll two dice:
Score 2-6 A foul stench turn to 31
Score 7-8 An uneventful journey turn to 20
Score 9-12 Thunderclouds overhead! turn to 9

*rolled 8*

20
If you have the codeword Ascent, turn immediately to 36.
You are wandering across the fog-strewn central
highlands of Goi-Han. To the south and east, lower hills are
visible through the murk. From the north comes the sound
of waves breaking on a ragged coastline.
Go east turn to 23
Go south turn to 33
Go north turn to 18

33
The southern hills of Goi-Han are rolling sun-blasted
mounds surmounted by bleached granite boulders covered in
lichen. The shallow vales between them are grassy fields
bordered by crumbling walls of stone. Roll two dice:
Score 2-6 A deep growl turn to 4
Score 7-8 An uninterrupted stroll turn to 11
Score 9-12 The tinkle of bells turn to 27

*rolled 11*

27
The sound of bells on the wind heralds the arrival of a small
herd of scrawny goats. Their shepherd, his face shielded by a
wide-brimmed hat, leans on a gnarled walking stick and
acknowledges your presence with a lazy wave.
Talk to the shepherd turn to 39
Travel onwards turn to 11

11
You are traversing the southern hills of Goi-Han isle. To the
south lies the village of Han, whilst to the north lurk the
mist-clad uplands of the interior.
Go south to Han turn to 25
Go north to the centre of the island turn to 44

25
If you have the codeword Avenge, turn to 48 immediately. If
not, read on.
The hamlet of Han is a small village of houses
constructed from moss-covered boulders, roofed with pale
timber. It faces a crescent-shaped bay of white sand, from
which protrudes a rotting wooden wharf.
You stand in the village square - a bare stretch of packed
ochre clay. The villagers - clad in flowing robes of blue, red,
and yellow, with leathery brown skin, and braided black hair
adorned with bone pins - eye you warily as they go about
their duties.
You can:
Visit the market turn to 10
Visit the Rope and Anchor Tavern turn to 30
Visit the shrine of Bakalgu turn to 43
Visit the wharf turn to 15
Leave Han and go north into the hills turn to 33

*SHOPPING WEEEEE*  *Dances all the way to the market*

10
Han market is a collection of wooden stalls on the west side
of the village square. Various odours from the sellers of dried
squid, several leather tanneries, and the lone village
blacksmith, mingle in nauseous fashion on the sea-breeze
from the south.
Armour                                        To buy            To sell
Leather jerkin (1 Hit)                55 Talons            45 Talons
Chain mail hauberk (2 Hits)              -                  120 Talons
Plate mail (3 Hits)                            -                  180 Talons
Shield (+1 Hit)                          25 Talons            15 Talons

Weapons (sword, axe, etc)              To buy                  To sell
No SKILL bonus                              50 Talons                40 Talons
Other items To buy To sell
Lantern                                            10 Talons            5 Talons
Candle                                              1 Talon                1 Talon
Rope                                                10 Talons            5 Talons
Hyena                                  pelt          15 Talons        10 Talons

Items with no purchase price are not available to buy,
although if you have one you can sell it. When you have
finished shopping, turn to 25.



Now Klar see my nastey old dagger is not so bad *trades it in for 40 talon*

So we have 157 Talons! *Thinks this is the best shopping trip in her life!*

So vote on ye purchase.

*hopes for a shinny new shield and leather britches*

FYI: The hits is what is subtracted off an opponents damage to us on successful attack. The hit points can only be used once per battle. Read the example at the start of the thread if you have questions on this.



Post Date: 2nd Oct, 2008 - 4:57pm / Post ID: #

Isle Of Cyclops
A Friend

Page 7 Cyclops Isle

I would say buy the leather jerkin and the shield. We can buy food at the tavern and get some vitality back.

2nd Oct, 2008 - 6:29pm / Post ID: #

Cyclops Isle

I vote for the jerkin & shield and am wondering if a rope might come in handy while exploring the wreck?
Otherwise I say we make our purchases and go get healed and a bite to eat.



Post Date: 2nd Oct, 2008 - 6:52pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Of Cyclops

I do not think we will get much more out of the wreck especially if we are getting bit up by those crabs.

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2nd Oct, 2008 - 8:24pm / Post ID: #

Isle Cyclops - Page 7

Sorry yes we are done with the wreck only three trips after first visit. So I think that left looking for hermit guy.

We do also know there is better Armour else where at over 200 talons from the selling list here.



3rd Oct, 2008 - 3:12am / Post ID: #

Isle Cyclops D&D / Pathfinder Archive - Page 7

So are you suggesting bagging the armour all together for now or perhaps picking up just the shield in hopes of purchasing some chainmail elsewhere?

Can we heal at the shrine or do we need to go to the tavern for sustenance?



Reconcile Edited: alskann on 3rd Oct, 2008 - 3:13am




 
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