I think we grab the armor and shield and go skin 50 or so hyenas. After all a rogue should be able to afford some rouge now and then.
Not sure we can try the shrine then the inn. Question is is it a clerical shrine or just more like godly blessings one might find.
Can we kill hyenas with our puny little daggers? I'm all for a shield and something to fight with. Should we eat to restore vitality?!
After that, let's find the hermit, kick some hyena hienie, and sell their stinky little hides.
*wiggling out of her wet rags with pokadots, she dons her leather and hoists the shield to her back. Feeling comforted by its weight she pushes on to find substance.*
We now have shield leather Armour each add 1 hit. You must state when you chose to use it.
Nice =2 in armor and a scimitar =1 to hit. I think we are doing well.
Off to the inn and the temple.
QUOTE |
30 The Rope and Anchor Tavern is a smoke-blackened hall that reeks of strong ale and charcoal. At the back of the taproom are several dingy stalls where you can rest and recuperate. Each night you spend here costs 1 Talon and you may restore 1 point to your VITALITY score if injured. Leave the Rope and Anchor Tavern turn to 25 Pay 3 Talons and buy a round of drinks turn to 16 |
North it is!
QUOTE |
33 The southern hills of Goi-Han are rolling sun-blasted mounds surmounted by bleached granite boulders covered in lichen. The shallow vales between them are grassy fields bordered by crumbling walls of stone. Roll two dice: Score 2-6 A deep growl turn to 4 Score 7-8 An uninterrupted stroll turn to 11 Score 9-12 The tinkle of bells turn to 27 *shivers a a deep growl* 4 There is a horrible snarl from a tangled mass of bushes as a furry shape hurls itself at you, fangs agape. You have disturbed an Island Hyena, a small but ferocious predator endemic to the Bird Islands. Island Hyena SKILL 3 VITALITY 2 If your VITALITY score is reduced to zero, turn immediately to 13. If you defeat the Island Hyena, you can add a hyena pelt to your Adventure Sheet if you wish. You continue on your journey. Turn to 11. |
QUOTE |
11 You are traversing the southern hills of Goi-Han isle. To the south lies the village of Han, whilst to the north lurk the mist-clad uplands of the interior. Go south to Han turn to 25 Go north to the centre of the island turn to 44 44 In central Goi-Han the misty crags rise high into drifting banks of grey cloud, and are covered in loose ash-coloured shale. The deep valleys are almost impenetrable due to thorny bushes of dark green and brown hue. Roll two dice: Score 2-6 A foul stench turn to 31 Score 7-8 An uneventful journey turn to 20 Score 9-12 Thunderclouds overhead! turn to 9 *we smell a familuar stench* |
QUOTE |
31 You are travelling through one rugged dell, which is tainted by the heavy odor of rotting flesh. Up ahead, what you thought was a boulder suddenly lurches towards you on four stubby legs, uncurling a long tail, whilst a lizard-like head strains forward in your direction. You have been ambushed by a reptilian horror known as the Ora-Ora, famed for their venomous drool. Its pink forked tongue darts in and out of fang-lined jaws, scenting your warm blood"¦ Ora-Ora SKILL 2 VITALITY 3 If your VITALITY score is reduced to zero, turn immediately to 13. If you defeat the Ora-Ora, you may continue on your journey. Turn to 20. 20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 |
QUOTE |
23 The eastern reaches of Goi-Han are low hills of black, rocky outcrops, whilst in the dells, cicadas drone relentlessly from their perches amongst dense stands of bamboo and jungle willow. A dark cloud of midges rises suddenly from a grassy embankment up ahead. Roll two dice: Score 2-6 A shadow in the trees turn to 34 Score 7-8 A lonely walk turn to 41 Score 9-12 Footprints on the path! turn to 14 *notes a shadow forming in the trees.* 34 q If the box above is ticked, turn immediately to 19. If it is not ticked, tick it now, and read on. Your walk is interrupted by a raucous chattering and a dark squat form swings down from the trees to land lightly on the path in front of you. You have been ambushed by a gibbering Bamboo Ape, which bares its teeth and screeches at you in pure malice. Bamboo Ape SKILL 2 VITALITY 2 If your VITALITY score is reduced to zero, turn immediately to 13. If you defeat the Bamboo Ape, turn instead to 26. |
QUOTE |
26 Nudging the Bamboo Ape's corpse with your foot, you notice it has something entwined around its neck. With a gasp of surprise you dislodge a beautiful glimmering jeweled amulet, which you may add to your Adventure Sheet if you wish. Turn to 41. *notes amulet* 41 These far reaches of Goi-Han are steamy and tangled with thick undergrowth. From the heights you can glimpse the dark bulk of the eastern isles of Morkatal and Nen-Tai. Several faint paths lead back west to the central highlands of this lonely island. Head back west turn to 44 44 In central Goi-Han the misty crags rise high into drifting banks of grey cloud, and are covered in loose ash-coloured shale. The deep valleys are almost impenetrable due to thorny bushes of dark green and brown hue. Roll two dice: Score 2-6 A foul stench turn to 31 Score 7-8 An uneventful journey turn to 20 Score 9-12 Thunderclouds overhead! turn to 9 *roll7* on we go 20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 |