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I suppose we should go back to where it asks for the code word ASCENT. Also, if we are a "temple girl" shouldn't we get a better rate at the temple?
And, we still have not explored the cyclops lair. Maybe we need to do that before we can go to Sempura and live.
We definitely need to go check out the cyclops lair. If the village needs a hero, why not US? Maybe a reward at stake? Once we check it out, we can see what we need to defeat the dreaded creature.
And, we still haven't fought any hyenas... I was really looking forward to skinning one
There seems like something we missed in the boat deal - how did we get in a place to trip on a wire and burn ourselves up?!?
You know I was never able to figure out where we actually burnt up maybe the boat cabin.
So back to the hill!
QUOTE |
33 The southern hills of Goi-Han are rolling sun-blasted mounds surmounted by bleached granite boulders covered in lichen. The shallow vales between them are grassy fields bordered by crumbling walls of stone. Roll two dice: Score 2-6 A deep growl turn to 4 Score 7-8 An uninterrupted stroll turn to 11 Score 9-12 The tinkle of bells turn to 27 5 *a Slight smile crosses her lips as she turns to face the source.* 4 There is a horrible snarl from a tangled mass of bushes as a furry shape hurls itself at you, fangs agape. You have disturbed an Island Hyena, a small but ferocious predator endemic to the Bird Islands. Island Hyena SKILL 3 VITALITY 2 If your VITALITY score is reduced to zero, turn immediately to 13. If you defeat the Island Hyena, you can add a hyena pelt to your Adventure Sheet if you wish. You continue on your journey. Turn to 11. |
QUOTE |
44 In central Goi-Han the misty crags rise high into drifting banks of grey cloud, and are covered in loose ash-coloured shale. The deep valleys are almost impenetrable due to thorny bushes of dark green and brown hue. Roll two dice: Score 2-6 A foul stench turn to 31 Score 7-8 An uneventful journey turn to 20 Score 9-12 Thunderclouds overhead! turn to 9 *roll 8* 20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 36 You have accepted the quest to slay Dhurz Deathsnare the Cyclops and free the people of Goi-Han from his dreadful tyranny. If you do not wish to embark on this quest just yet, return to 20 and make another choice there. If you wish to begin your quest, you will have to Test your RESOURCE to see if you can track the hideous monster to his lair. Successful RESOURCE test turn to 22 Failed RESOURCE test go back to 20 roll 1 we can go 22 A trail of bones, big foot-prints, and uprooted trees, winds its way through several valleys, thick with thorn bushes, before arriving at a menacing looking cave at the foot of Mount Mua Kek, the tallest part of the island. This must be the lair of Dhurz Deathsnare! To enter the yawning cave-mouth, you will need a light source, such as a lantern or a candle, for it is far too dark to pick your way through the treacherous underworld otherwise. Enter the cave turn to 45 Turn back go back to 20 20 If you have the codeword Ascent, turn immediately to 36. You are wandering across the fog-strewn central highlands of Goi-Han. To the south and east, lower hills are visible through the murk. From the north comes the sound of waves breaking on a ragged coastline. Go east turn to 23 Go south turn to 33 Go north turn to 18 |
Thanks Klar I was wondering the same thing...I am glad it wasn't just me being confused! ! Thanks Krakyn for the update that helped.
Good catch. I was trying to figure it out and thought perhaps a typo.
Anyway - so do we go back to 11 or continue on?
If we continue on from where we are I vote go get the light so we can take out that cyclops. (we are healed aren't we?) I would not want to face the cyclops without 100% vitalitiy.
IF we go back to 11 I suppose we will see what the storyline brings us.
*Places hands together and Bows slightly* Very good grass hopper. You reading is extremely proficient to bad my copying is not.
QUOTE |
11 You are traversing the southern hills of Goi-Han isle. To the south lies the village of Han, whilst to the north lurk the mist-clad uplands of the interior. Go south to Han turn to 25 Go north to the center of the island turn to 44 |