Isle Of Cyclops - Page 11 of 15

*Places hands together and Bows slightly* - Page 11 - D&D / Pathfinder Archive - Posted: 8th Oct, 2008 - 5:33pm

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Posts: 116 - Views: 10777
7th Oct, 2008 - 10:34pm / Post ID: #

Isle Of Cyclops - Page 11

I suppose we should go back to where it asks for the code word ASCENT. Also, if we are a "temple girl" shouldn't we get a better rate at the temple?

And, we still have not explored the cyclops lair. Maybe we need to do that before we can go to Sempura and live.



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8th Oct, 2008 - 6:56am / Post ID: #

Cyclops Isle

We definitely need to go check out the cyclops lair. If the village needs a hero, why not US? Maybe a reward at stake? Once we check it out, we can see what we need to defeat the dreaded creature.

And, we still haven't fought any hyenas... I was really looking forward to skinning one smile.gif

There seems like something we missed in the boat deal - how did we get in a place to trip on a wire and burn ourselves up?!?



Post Date: 8th Oct, 2008 - 2:37pm / Post ID: #

Isle Of Cyclops
A Friend

Isle Of Cyclops Archive Pathfinder / D&D

I think we need to go back up in the hills where the code word is used. Once we use it maybe we can find something more out about what we need to do.

8th Oct, 2008 - 3:58pm / Post ID: #

Page 11 Cyclops Isle

You know I was never able to figure out where we actually burnt up maybe the boat cabin.

So back to the hill!

QUOTE

33
The southern hills of Goi-Han are rolling sun-blasted
mounds surmounted by bleached granite boulders covered in
lichen. The shallow vales between them are grassy fields
bordered by crumbling walls of stone. Roll two dice:
Score 2-6 A deep growl turn to 4
Score 7-8 An uninterrupted stroll turn to 11
Score 9-12 The tinkle of bells turn to 27


5 *a Slight smile crosses her lips as she turns to face the source.*

4
There is a horrible snarl from a tangled mass of bushes as a
furry shape hurls itself at you, fangs agape. You have
disturbed an Island Hyena, a small but ferocious predator
endemic to the Bird Islands.
Island Hyena SKILL 3 VITALITY 2
If your VITALITY score is reduced to zero, turn immediately
to 13. If you defeat the Island Hyena, you can add a hyena
pelt to your Adventure Sheet if you wish. You continue on
your journey. Turn to 11.



skill 3 vit 2 skill 5 vit 4

roll 4 vit 1 roll 4 vit 4
roll 6 dead roll 3

QUOTE


44
In central Goi-Han the misty crags rise high into drifting
banks of grey cloud, and are covered in loose ash-coloured
shale. The deep valleys are almost impenetrable due to
thorny bushes of dark green and brown hue.
Roll two dice:
Score 2-6 A foul stench turn to 31
Score 7-8 An uneventful journey turn to 20
Score 9-12 Thunderclouds overhead! turn to 9

*roll 8*

20
If you have the codeword Ascent, turn immediately to 36.
You are wandering across the fog-strewn central
highlands of Goi-Han. To the south and east, lower hills are
visible through the murk. From the north comes the sound
of waves breaking on a ragged coastline.
Go east turn to 23
Go south turn to 33
Go north turn to 18
36
You have accepted the quest to slay Dhurz Deathsnare the
Cyclops and free the people of Goi-Han from his dreadful
tyranny. If you do not wish to embark on this quest just yet,
return to 20 and make another choice there.
If you wish to begin your quest, you will have to Test
your RESOURCE to see if you can track the hideous monster
to his lair.
Successful RESOURCE test turn to 22
Failed RESOURCE test go back to 20

roll 1 we can go

22
A trail of bones, big foot-prints, and uprooted trees, winds its
way through several valleys, thick with thorn bushes, before
arriving at a menacing looking cave at the foot of Mount
Mua Kek, the tallest part of the island. This must be the lair
of Dhurz Deathsnare!
To enter the yawning cave-mouth, you will need a light
source, such as a lantern or a candle, for it is far too dark to
pick your way through the treacherous underworld
otherwise.
Enter the cave turn to 45
Turn back go back to 20

20
If you have the codeword Ascent, turn immediately to 36.
You are wandering across the fog-strewn central
highlands of Goi-Han. To the south and east, lower hills are
visible through the murk. From the north comes the sound
of waves breaking on a ragged coastline.
Go east turn to 23
Go south turn to 33
Go north turn to 18



So back to get candle or such? Or what? We have on hide to sell 10 talon should pay for it.

Reconcile Edited: krakyn on 8th Oct, 2008 - 4:41pm



Post Date: 8th Oct, 2008 - 4:26pm / Post ID: #

Isle Of Cyclops
A Friend

Cyclops Isle

Ok how did you go from 11 to 44? I am just curious on that.

QUOTE
If you defeat the Island Hyena, you can add a hyena
pelt to your Adventure Sheet if you wish. You continue on
your journey. Turn to 11.


You went to 44 not to 11

8th Oct, 2008 - 4:40pm / Post ID: #

Isle Of Cyclops

Thanks Klar I was wondering the same thing...I am glad it wasn't just me being confused! laugh.gif! Thanks Krakyn for the update that helped.



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8th Oct, 2008 - 4:55pm / Post ID: #

Isle Cyclops - Page 11

Good catch. I was trying to figure it out and thought perhaps a typo.

Anyway - so do we go back to 11 or continue on?

If we continue on from where we are I vote go get the light so we can take out that cyclops. (we are healed aren't we?) I would not want to face the cyclops without 100% vitalitiy.

IF we go back to 11 I suppose we will see what the storyline brings us.



8th Oct, 2008 - 5:33pm / Post ID: #

Isle Cyclops D&D / Pathfinder Archive - Page 11

*Places hands together and Bows slightly* Very good grass hopper. You reading is extremely proficient to bad my copying is not.

QUOTE

11
You are traversing the southern hills of Goi-Han isle. To the
south lies the village of Han, whilst to the north lurk the
mist-clad uplands of the interior.
Go south to Han turn to 25
Go north to the center of the island turn to 44


Sorry missed copying it in.

So we are still at the same spot.

So we have taken on the task and we have no rope and no light and have found the Cave to the Cyclops's den. We are aware of the traps.

Back to the market? If so what are we buying?

What of these storms?

Might need to think about that second chance blessing for our skill test as well.

SO where do we head from the center of this Island?





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