That's because you don't have RPGer status because of your in-activity and the script is looking for it. For now use the GM Dice and make a roll and report it to your leader, but do try and work on your activity or Upgrade then it does not matter.
I was wondering if there is going to be some way for my character to gain more charisma later. He was surrounded by mean looking guys who were ready to do him and his friends harm. Garrant didn't know if they had guns or what so he acted first, perhaps to harshly.
I'm just asking because we saved some people and did some good stuff too. Logically in my head if doing something bad gets you negative points doing something good would give you points.
Charisma for me was how well accepted your methods / say / influence are on members of society. I wanted it to reflect the kind of path a Player's character would take - whether it be a dark one like Batman or a goodie kind of character like Superman. You make a good point though. I think I will introduce another field that measures the 'dark' / 'light' in each character, not so much as a penalty but to help Players gauge what kind of character they are managing. I will put more on this later in the Threads when I have it sorted so for now you can keep your Charisma untouched.
JB, what are your thoughts on the game, and what do we do? Run alone and then continue? It would really help if we had added powers or equipment, what do you think?
I think what we will do is break here for Christmas. I need to come up with better equipment options for weaker characters and that 'dark' / 'light' meter. Not major changes but it will help you better be able to work your characters through a Scenario.