Exploring Wrecks - Page 9 of 10

You make your way back to the other side of - Page 9 - Science Fiction PBP RPGs - Posted: 7th Jan, 2010 - 5:01pm

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SCENARIO - The actual story is updated here.
23rd Dec, 2009 - 12:02am / Post ID: #

Exploring Wrecks - Page 9

The Game Master says...

Before the beast can react both of you fire your guns at it and wound it terribly, it just slumps to the ground with a groan and dies as you see blood oozing from the head area. At the same time some birds, scared from the sound of gunfire, rise up from the bushes and anxiously fly away making a gawking sound.

GM: Say what you wish to do now.



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28th Dec, 2009 - 3:40am / Post ID: #

Wrecks Exploring

The Game Master says...

You leave the area as fast as you can making a quick dash for the building above using the trail that the hideous creature once blocked.

You run up the hill now out of breath. You do not see any signs of someone in pursuit but you certainly get a better idea of the size and scope of the Island. No time for that though as you stand outside a very modern facility. There is a door to enter the building ahead. There are no widows as far as you can see to get a peek at what might be on the inside.

GM: Say what you will do now.



29th Dec, 2009 - 2:19pm / Post ID: #

Exploring Wrecks RPGs PBP Fiction Science

The Game Master says...

You try looking for another entrance into the building but find nothing readily apparent so you end up back at the front door which slides to one side to let you in. You enter a well lit but poorly decorated room, in fact the carpet looks old and so does the walls. An older model bot recognizes your presence,

"Welcome, will you like some drinks while you sit and wait?"

You look around and notice there are some couches to sit down on. It is possible the room is a reception area that has not been used for that purpose in awhile. Your lack of response causes the computer chirp again,

"Welcome, will you like some drinks while you sit and wait?"

GM: Say what you wish to do now.



31st Dec, 2009 - 7:25pm / Post ID: #

Page 9 Wrecks Exploring

The Game Master says...

You respond "yes" to the computer and it chirps and then dies, it seems the strain of having to get drinks for you was too much for it. There are exits to the left and right of the room you are in.

GM: Say what you will do now.



2nd Jan, 2009 - 10:38pm / Post ID: #

Wrecks Exploring

The Game Master says...

Looking into the room on the left you see it is just an empty room with a door on the other side. Looking into the right room you see what looks like a very clean reception area with dinged fairly modern furniture. It looks like it was hardly used but is just sitting there becoming old. There is also a door to the other end of the room.

GM: Say what you wish to do now. Please ensure you have a minimum of 75% before participating in Future Earth.



5th Jan, 2010 - 2:28am / Post ID: #

Exploring Wrecks

The Game Master says...

You search the room and find nothing out of order as far as you can tell.

You exit the room via the only other door within the room. As the door slides you see an empty white room and on the floor you can see spots of a red substance. You squint your eyes and suspect that it might be blood. In fact there are spots of blood splattered all over the room but in small quantities.

There is another door on the other side of the room.

GM: Say what you wish to do now.



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6th Jan, 2010 - 7:13pm / Post ID: #

Exploring Wrecks - Page 9

The Game Master says...

From appearances some of the blood seems to have been there for months while other spots are a bit fresher. You find yourself eying the room for traps but there is really nothing apparent here other than the door on the other end.

GM: Do note that if you are checking for traps or similar actions you need to be more specific. For instance do you actually enter the room to check? Say what you wish to do now.



7th Jan, 2010 - 5:01pm / Post ID: #

Exploring Wrecks Science Fiction PBP RPGs - Page 9

The Game Master says...

You make your way back to the other side of the building in which there is an empty room with two doors, one to the left and the other to the right.

GM: Hopefully I can have a map for you by next turn. Say what you wish to do now.



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