I think it depends on how you handle PC vs. PC confrontation in your game. If you allow it when they're both awake I don't se any reason why the rogue couldn't take out the fighter while he's sleeping. I'd make him have a better reason than, "Because I wanted the treasure." though.
Although you could allow it I think it should be for submission rather than death. If you kill a fellow player's character then you are likely to have a real enemy, especially if it is a higher level character.
Very true. But, I've had campaigns where the inter-party "relations" or lack there-of were a highlight of the campaign. We had a player play a true neutral gnome illusionist who thought it was his duty to bring perfect balance. If we were fighting an evil presence he would make sure we kept even on who was winning, it was hilarious, though at the time when he would help the enemy randomly it was less that amusing. His character was just memorable though. And our DM let us remake characters a level below the average party level if we died. Though we couldn't make the same character because that wouldn't be very fun.
I would allow it but I would warn the character player that it is a truly evil act and if their alignment is not of the Chaotic Evil sort then there could be some serious repercussions of their actions. IF they went through with it then I let them. So far only one has done this. The other players were pissed their characters were killed in their sleep but that is a risk you have to take at times when adventuring. Noone said you were going to be safe all the time while your camped putting trust in a thief is not always the wisest thing to do.
Yes to slit a throat in the night for the purpose of stealing a purse would take a evil character alignment. We never allowed evil by pc as it is too hard to manage.
Stealing was allowed and ended in a behead of thief in a savage attack from the large Barbarian he tried to rob. One was left hanging in the rafter of a room. The group would vote on the punishment of the thief. Often they were just kicked out of the group and left to fight their own way out. But if no goody two shoes where in the group capital punishment could occur.
Only way I would allow a killing in the night is if the person was a paid assassin and the person was his target.
Alignment is a factor, but two things, usually you do not know a character's alignment unless your privy to the character sheet or you got to know it by some other means.
Rather off topic, but... Wait a second, is this allowed in medieval? We don't have any thieves with us right, I mean none that we know of? |