Currently I am running a 7th Sea campaign. It's a game put out by Alderac, no longer in print, unfortunately. That's why some of the game books are selling on ebay and elsewhere for $120 or more.
It's a game that takes place in 1668, in Europe sort of as our history knows it, but with sorcery and forerunner technology and INTRIGUE, INTRIGUE, INTRIGUE. This is no hack-and-slash game. This is for the serious roleplayer, although combat is made fascinating with a very unique system for resolution. Many d10's are used. Only d10's. Characters are built by buying pips with points somewhat similar to White Wolf games, but the way you use the dice you've rolled is different.
My players are running:
A Highland Marches (Scottish) member of the Rose & Cross knights. He is a renaissance Batman- all into dashing heroics, just 'cause its the right thing to do.
A Vestenmenavenjar (Viking) Rune Mage. She has glowing purple eyes (a sign of her power) and can cast runes to escape her bonds, or cast lightning bolts.
A Vendel (sort of a viking, all modernized and commercial) member of the Explorer's Society who is an expert at Syrneth (forerunner) technology. These guys do archeology of the ancient high tech ruins. If only they knew how bad those forerunners really were.
A Montaigne (French) Porte mage. She can teleport to any place she has put an object with her blood on it. She does so by reaching out with her hands, ripping open the fabric of reality, and tearing it apart, to create a portal to her blooded object. She is awesome at reparte, which is a skill to talk someone into something.
An Eisen (German) warrior woman with a forgotten sorcery that disintegrates.
Its pretty cool.
That's a detailed explanation. Never heard of it. This is based mostly on the D&D type system or Middle Earth?
Ok. You use only d10's. A character has traits: Brawn, Finesse, Wits, Resolve, and Panache. Each trait you buy up to 3 pips (levels) to begin the game.
You also buy skills with points. Skills have no pips. Each skill has various specialties called knacks. Each knack has pips which must be bought with points.
Examples from my player's characters include:
Hunter:
Stealth **
Survival *
Tracking **
Servant:
Etiquette *
Fashion *
Menial *
Unobtrusive **
Plus combat skills:
Fencing:
Attack ***
Parry ***
Firearms:
Attack ***
Reload ***
All resolutions use the Roll and Keep system:
Choose an action you want to do. Determine the Trait and any skill that applies. Add up the pips from both. Roll that many d10's. Keep a number of rolled dice equal to the trait. Ex. Your character is fencing a villain: Finesse *** + Fencing:Attack ***= 6 dice. Roll them and keep the highest 3 (pips in Finesse). Add them up. See if it beat the target number.
Sounds interesting, have you considered running a rpg game in this site with other members? If you are interested look at the boards see where it best fits and if you have any question ask JB in you rave and he will help guide you I am sure.