Tiphereth Introduction - Page 3 of 6

Thank you very much for your time JB. I made - Page 3 - Introductions, Member Sharing - Posted: 8th Feb, 2009 - 2:26am

Text RPG Play Text RPG ?
 

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Tiphereth Introduction - Page 3

Yes upgrading has much benefit and makes the gaming easier. I just hope I can keep up with your variance Tipereth!.

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Post Date: 3rd Feb, 2009 - 7:51pm / Post ID: #


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Introduction Tiphereth

Is that you in the picture or some kind of graphic editing of someone's photo? Looks cool by the way.


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Post Date: 4th Feb, 2009 - 4:37pm / Post ID: #


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Tiphereth Introduction Sharing Member & Introductions

Not real sure how it was done I paid in game monies to have a more talented person make the rendering based on my characters description. Those centaur bones are hard on the blade edge. Cost me a few hours of raising monies in game.

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Post Date: 4th Feb, 2009 - 4:40pm / Post ID: #

Tiphereth Introduction
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Page 3 Introduction Tiphereth

You all know that we do have a future rpg that we can play while we wait for the medieval one to kick off right?

Post Date: 7th Feb, 2009 - 5:50pm / Post ID: #


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Introduction Tiphereth

Quotes moved from the Super Hero RPG:

QUOTE (Tiphereth)
I used this thread because it is the most active. I wasn't sure if there was a more appropriate place to direct this.

Actually the Super Herp RPG is not active, if you have questions use your Intro Thread.

QUOTE
I used this thread because it is the most active. I wasn't sure if there was a more appropriate place to direct this.

After deliberating for a while I can only think to first explain how I envision a role playing scenario and then one with the answers (often JB) can simply give me a 'yes' or 'no'.

Every time I imagine setting up an adventure and running it I am presented with the problem of NPC's. My only solution that I could come up with is what I do in other forums which is to create the appropriate graphics for them and add them to a post as an image. I would of course have their stats worked out behind the scenes, but in the thread other players can differentiate them in a melee situation.

To test this here I tried bringing in whatever image I could find in the Gallery (since hot-linking is prohibited) but that didn't seem to work. So is there a way to bring graphics into a post? I was originally thinking that if I placed the pictures in the gallery then they could be used, but that would really clutter it up with images that would mean nothing out of context.

Would this method be a contradiction to the rules of this forum? I understand things are different because of the 'Forum Point' structure (which is really cool).

I had also considered this method in Member Wars area, but since there is a structure that utilizes existing characters it is not possible to introduce NPC's, it seems I would be limited to the use of my own character. (Sorry about throwing this in. I know it pertains to another area, but it is connected.)

I just don't know how to run a melee situation with NPC's in a pre-existing structure. It seems there may be more flexibility here than in the Member Wars area, but I am still not sure if is possible or allowed in the fashion I am describing.

Would this method be a contradiction to the rules of this forum? I understand things are different because of the 'Forum Point' structure (which is really cool).

I had also considered this method in Member Wars area, but since there is a structure that utilizes existing characters it is not possible to introduce NPC's, it seems I would be limited to the use of my own character. (Sorry about throwing this in. I know it pertains to another area, but it is connected.)

I just don't know how to run a melee situation with NPC's in a pre-existing structure. It seems there may be more flexibility here than in the Member Wars area, but I am still not sure if is possible or allowed in the fashion I am describing.


I am capable of doing anything here as I can code something to facilitate an activity, BUT I need specifics. Rather than ask me what you have permission to do rather tell me in exact terms what you want to do for the whole of the RPG (start to finish) and then I will tell you how to go about doing it. In other words give me the FULL picture of how you want to handle your RPG and then I will see what can be done.

Examples: What kind of RPG is it? How will you handle stats? How will players know their stats? What will the images show? How often will they need to be changed, etc.

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Post Date: 7th Feb, 2009 - 8:17pm / Post ID: #

Tiphereth Introduction
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Tiphereth Introduction

(First off the avatar picture is me, I just modified it a little to make my face appear as another character of mine who goes by the name of Tiphereth. For the record I do have a tattoo along the side of my neck, I did it many years ago before it became popular. The increased popularity makes me regret it now.)

Thank you very much for the redirection, and for your timely response JB.

I have not yet played any of the solo adventures in the Member Wars area, I am not sure yet if I intend to, I am still more interested in GM directed, player interactive adventuring. I have noted that the term 'Bots' is used, which I assume are pre-coded NPC's and Monsters that either appear randomly or at a specific moment in the scenarios.

Because there is a character system in place that allows players to level and increase their strength and wealth, a GM or more appropriately Player-Guide, who would like to create a scenario needs to used the same system for their NPC's and monsters. Would it be possible to make these?
If it were possible it would be nice to have access to template that one could fill out, and then choose a template picture or upload your own graphic.

Now I understand that something like this would obviously cost. It makes sense, since if in real life someone wants to GM a roleplaying adventure they need to purchase manuals, adventures, maps, possibly minatures, etc. So the privilege of GMing an adventure should have its price but of course naturally not too high as to be a deterrent to well intended players.
I would have no problem investing some more money into the forum, if say it cost a certain amount of FP to purchase a template to create a NPC. If say, you make a goblin, which is a generic type of monster, it would go into an archive and others could then use it as a template or monster-to-go. (Just an idea and this may exist already, I just have not been able to figure it out yet.)

Normally in an unstructured environment, I would just recommend players make a character up at a certain level, make sure they are not stupidly powerful, and then just proceed with the adventure by throwing in images in the posts to represent NPC's and Monsters. This is in a situation where people keep track of their own character and level them up appropriately.

In the Super Hero RPG, it seems that it may be a little easier to create monsters and NPC's because the combat system is simpler and can be used even if the opponent is just made up. One would just need to be able to add images into their post to represent an adversary during melee, or possibly a graphic of a simple map if necessary.

If what I have mentioned exists I am just not intuitive enough to figure it out then I am very sorry for wasting your time.

If this is something that has been thought of but is just too time consuming to get rolling then, c'est la vie, eh? I am content either way.

Reconcile Edited: Tiphereth on 7th Feb, 2009 - 8:51pm

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Post Date: 7th Feb, 2009 - 10:22pm / Post ID: #


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Tiphereth Introduction - Page 3

QUOTE (Tiphereth)
I have noted that the term 'Bots' is used, which I assume are pre-coded NPC's and Monsters that either appear randomly or at a specific moment in the scenarios.

Member wars has a secondary RPG system accessible via here: Source 4 In this system you can create a character, equip him, give him a job, and then attack bots (interactive battles in IE) or other players. It runs on scripts so there is no dependency on a GM like there is in Medieval. Surrounding this you may either incorporate the battles into a storyline or simply just fight for the fun of it. That is all left up to the players or GM as the case may be. For instance you can start a Thread about a certain story and then use the Member Wars system to carry out the battle between players / bots, etc.

QUOTE
Because there is a character system in place that allows players to level and increase their strength and wealth, a GM or more appropriately Player-Guide, who would like to create a scenario needs to used the same system for their NPC's and monsters. Would it be possible to make these?

In Member Wars you can use what I mentioned above or start your own system. At present there is not a way to upload a look that repeats itself in each Post, but you can upload in any Post as an Upgraded Member. You can choose preset images that can be chosen for Member Wars.

QUOTE
I would have no problem investing some more money into the forum, if say it cost a certain amount of FP to purchase a template to create a NPC.

I am not too sure what you mean by template for NPC creation. What would the template say and how will the info be displayed?

Let me see if I understand. You want a Play by Post environment except that the players create their own characters and level them up before they come to your scenario. You also want that when they come to play they have access to uploading images that shows how their character looks, etc. On your end you want to show images in the Posts in the form of maps?



Besides, above you may wish to look at our other environments to ensure that you have a full taste of the possibilities already existing, and it will also give me a better idea of what you want. It does not matter whether you intend to continue in these RPGs or not, but do test them:

Pet Battler: Source 6
Cozyville: Source 8
ROK II:https://www.rulerofkings.com/solo2/screenshots.php
Plugged: Source 6
Nightmares: Source 3
Solo I Source 9
ROK: Source 5



I should mention that World of Medieval is supposed to have a more interactive character building system where you can create and equip easily, but I have not gotten there yet.

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Post Date: 8th Feb, 2009 - 2:26am / Post ID: #

Tiphereth Introduction
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Tiphereth Introduction Introductions & Member Sharing - Page 3

Thank you very much for your time JB.

I made the assumption that to GM a scenario one would have to create a character sheet for every monster and NPC in order to have battles. That's usually what I did in the past. Being an artist I always created artistic representations of scenarios, and had a picture for every NPC... That's just me, but the players liked it. That was old school D&D and Cthulhu though. Online I find that it is even easier to whip up some graphics.

I will check out everything that you have been so kind as to point out to me.

Again, Thanks.

Tiph

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