In The Footsteps Of A Hero - Page 3 of 8

Yes lets hear what he has to say. It is interesting - Page 3 - D&D / Pathfinder Archive - Posted: 10th Mar, 2009 - 3:25pm

Text RPG Play Text RPG ?
 

26th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Wizard
Wizard
Warlock
Warlock
Barbarian
Barbarian
Draconian
Draconian
Rogue
Rogue
Fighter
Fighter
Cleric
Cleric
Paladin
Paladin
Ranger
Ranger

+  1 2 3 4 5 6 7  ...Latest (8) »
Posts: 59 - Views: 5998
6th Mar, 2009 - 6:07pm / Post ID: #

In The Footsteps Of A Hero - Page 3

QUOTE
12
You charge at the two men waving your shortsword. But the thieves are not interested in a street fight; only in their ill-gotten gains and run away as you arrive. The peg leg may be a few gold worse off but is grateful not to have received any bruises as well. He is a fortune-teller by trade and, in payment, offers to read yours free of charge. You feel obliged to let him.
"Mmmm. Your life is immersed in adventure, for adventure is your guide in life," he tells you, "Yet, if you miss opportunities presented to you each day, your adventure, and hence your life, will never truly begin. Look to the future, not the past. Follow what you regard as important in your life."
The man carries on down the street leaving you to ponder on his advice. Turn to 22.

22
The stableman calls you over to groom the horse that came in last night. The graceful mare has skin white as snow with a holy symbol painted on to its flanks. It takes an immediate liking to you as you give it a good grooming. When you finish, your tutor has another job for you. Horseshoes are in short supply, about an extra two-dozen at least are needed for tomorrow. A batch of saddles also needs collecting from the local tailor's. He throws you a pouch containing 30 Gold Pieces before dealing with a pair of excitable stallions that are being brought in.
Where will you go first?

Will you go to the tailor's (turn to 43), or the blacksmith's on the other side of the city (turn to 17)? 


I think lets take the other side of the city after all we know where we can get 10 gp and we know we have 5 gp float.



Sponsored Links:
Post Date: 7th Mar, 2009 - 4:32am / Post ID: #

In The Footsteps Of A Hero
A Friend

Hero Of Footsteps In

Yes we can go the blacksmith first. Then We can see what we find afterwards.

9th Mar, 2009 - 3:33pm / Post ID: #

In The Footsteps Of A Hero Archive Pathfinder / D&D

QUOTE
17
Saving time by going through a dank alley that leads straight to the Market Square, you stumble across some sort of deal between two shady figures. Obviously too immersed in whatever it is they are whispering about, they don't even notice you approaching.
Will you:

Casually walk by? Turn to 7.
Hide in the shadows? Turn to 35.


Sneaky pete I think we should see what they are saying.



Post Date: 10th Mar, 2009 - 3:33am / Post ID: #

In The Footsteps Of A Hero
A Friend

Page 3 Hero Of Footsteps In

Yes lets see if we can hear what they are talking about. Maybe we can get something good out of this.

10th Mar, 2009 - 1:02pm / Post ID: #

Hero Of Footsteps In

QUOTE
35
After several minutes, the conversation ends and the taller figure exits the alley. As the sunlight hits him, you see that he has greyish hair and is dressed in the green robes of a sorcerer. You soon lose sight of him in the crowds. The other figure walks past you without knowing of your presence. He is a MAN-ORC armed with a small axe. Will you attack him (turn to 10), or let him be (turn to 38)?


Tough one if we let him go could we follow the sorcerer? Again we might gain something from the orc....likely a couple gp and an axe. Could a stiff battle though.



Post Date: 10th Mar, 2009 - 2:17pm / Post ID: #

In The Footsteps Of A Hero
A Friend

In The Footsteps Of A Hero

Lets attack him. Maybe he will tell us something in the battle. Or at least get us a password.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
10th Mar, 2009 - 3:22pm / Post ID: #

In Footsteps Of Hero - Page 3

QUOTE
10
You leap out of the shadows surprising him. Remember to reduce your Skill by 2 for this battle because you are armed only with a rusty shortsword.

MAN-ORC      SKILL  7    STAMINA  5

You may Escape at any time by fleeing to the Market Square (turn to 38).
If you reduce his Stamina to 2 or less, you may decide to spare him (turn to 47).
If you win, turn to 5.


We can spare him so information we may get yet!

orc skill 7 stam 5 us 10-2=8 stam 15

roll stam roll stam
12 3 20 15
15 1 16 15

The orc screams for mercy my friends shall we see what he has to say. He was no warrior but a errand boy perhaps.



Post Date: 10th Mar, 2009 - 3:25pm / Post ID: #

In The Footsteps Of A Hero
A Friend

In Footsteps Of Hero D&D / Pathfinder Archive - Page 3

Yes lets hear what he has to say. It is interesting how a dying man will try to get his life spared.

+  1 2 3 4 5 6 7  ...Latest (8) »

 
> TOPIC: In The Footsteps Of A Hero
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.