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47 The ugly Man-Orc is grateful for your mercy, but when you question him about his dealings with the sorcerer, he remains impudent. "Give me a couple of shinies and I"ll tell you," he says, putting on a sly grin. Gobsmacked that the wretched creature could still make such a request, you may decide his life is better over after all. If you kill him, turn to 5. If you stifle your rage and pay up, turn to 31. |
Remind me not to bargain with you in a dark alley .
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31 He bites the two coins, making sure they are real. Then he tells you, "Only met him a week ago. The wizard wanted herbs from my store, all poisons for his research. Don't know much else. He pays good money and I don't bother asking. I can tell he's not local though, that's for sure." Having acquired all you can from the creature, you let him leave, which he does swiftly in case you change your mind. You head in the opposite direction. Make a note of the word "SERPENT" on your Adventure Sheet, and then turn to 38. *makes note serpent and 33gp left* 38 The noise of the bustling crowds fills your ears as you enter the Market Square. All around you are a colourful range of entertainers and exotic traders. The first stall you pass has a plethora of delicious food on sale at one Gold Piece per meal. If you wish to buy any, mark them down as provisions. You may buy no more than three meals since you don't have a backpack to contain them in. Continue by turning to 4. *let me know if oyu wish to buy 3* 4 To your right, a merchant is selling a variety of common and unusual goods. Will you go over to see if anything takes your fancy (turn to 46), or keep walking (turn to 16)? |
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46 A Dwarf is in charge of the stall. The items he has on display are conveniently price tagged and generally seem useful: Blacksmith's Hammer 2 Gold Pieces Climbing Rope 3 Gold Pieces Vial of Yellow Powder 3 Gold Pieces Leather Gloves 2 Gold Pieces Ebony Rod 5 Gold Pieces The Dwarf tells you that the vial contains a single dose of Sparkweed Pollen, and claims it to be 'strong enough to wake the dead when sniffed". The rod is adorned with eagle feathers and has 3 runic symbols inscribed at one end. Buy what you wish, making the necessary adjustments on your Adventure Sheet. You walk north to where some kind of event is taking place. Turn to 16. |
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16 A crowd of people have formed a ring around a stage, screaming wildly with excitement. As the event reaches a finale, there is a boisterous round of applause as loud as firecrackers, followed by another cheer. Shoving your way through, you see it is a contest. A large bowl-shaped tank of water, in which a tiny silver fish swims, takes up almost the entire stage. On the rim of the tank, awaiting his next challenger is a surprisingly thin man clad only in a loincloth. Peculiar features make him look somewhat less than human. His partner, or master, is a tall comical character, dressed not far from the likes of a ringmaster. Presently, he is putting on a dramatic display of showmanship to round up his audience and further contestants. "Can you believe it? Another victory for the amazing Barracuda! Come on! Come on, folks! You have no doubts he can be beaten. Don't overlook this opportunity," he shouts, as if in a theatrical play. "Who out there has the skill and speed to match Barracuda, and snatch the Silverling before him? Only two Gold Pieces to compete, that's two measly Gold Coins, and the prizes today are well worth your effort. And should you win, you get your gold back as well. Come on forwards, people. You won't get a better offer than that." If you want to enter the contest, turn to 24. If you"d rather give it a pass, turn to 29. |