You carefully proceed North after eating the available rations.
You peer around corners as you cross and feel comforted by every step you make that is without event.
In the North room you shine your light inward and see what looks like a storage room of weapons and equipment, but you will have to go deeper in to find out exactly the inventory of what is there.
GM: Say what you wish to do now.
You turn around and head back to the intersection then right going West (you said East but I think you meant otherwise).
You take several careful steps then you notice the tunnel splits into a Y going South and North.
GM: Say what you wish to do now.
You go further West cautiously. As you approach the Y you can hear an argument between some men in the tunnel going North (right). You stop and listen more intently and recognize that they are not arguing amongst themselves but about the treatment dished out to them by their superior. You do not smell anything unusual.
GM: Say what you wish to do now.
You listen closely for a probable number within the North tunnel. You can hear a couple of men talking while there is one that occasionally adds his point and a few others moving around. They do not appear to be happy with their earnings and conditions. You wonder if these are more bandits you are hearing, based on their complaints you can base why they often are quick to run from battles, their morale is low.
GM: Say what you wish to do now.
You attempt to avoid the North tunnel by moving quietly, but does anyone know you are there?
GM: Everyone should roll "Quiet" against body. Those who get over their body make noise. Post the results for me to continue.
GM: Moving forward...
You move forward but one of you makes a bit of noise and suddenly you hear shuffling,
"Shhhhh! Shhh! Someone's here!"
Then there is silence for a bit. You are both frozen not being sure of what to do next.
GM: Say what you wish to do now.
Having made noise you decide to press into the dark tunnel. You shine your light but do not see anything other than the tunnel itself. As you move closer you can make out flickering lights mounted, they are torches and it appears to be some kind of living quarters. You go closer carefully and are suddenly surprised by a Bandit, behind him are many more! Your noise has alerted them and they armed themselves quickly.
GM: Reaction rolls are equal.
The bandit swings at Thomas, and although his blow is on target the heavy armor of Thomas saves him.
Thomas parries and kills him instantly.
You are at the mouth of the room, you will have to step in further to allow Daphne and Wanderer in.
GM: Say what you wish to do now.
You announce that you are there to end their lives and seeing that they have no escape and number more than you they fight with fury.
Thomas slashes and takes out two of the Bandits, they barely can counter attack.
Daphne misses miserably, twice in fact and one of the Bandits slashes her (-3hp).
Wanderer as usual lays waste her opponents as they fall before her.
From what you see there are eight bandits left.
GM: Daphne is now on 5hp, say if you wish to continue.