Looking at the door Thomas will give it a tug just to make sure it is still locked. If it does not open they will continue to follow the passage back to where the supplies are kept. Once there he will start to gather what oil there is if any. He will also look for any spikes.
We are looking along the way for any signs of wanderer and listening for any sounds of fighting.
Edited: KNtoran on 11th Mar, 2010 - 8:24pm
With Wanderer now with us again we will eat some of the food and drink some of the water that is here. Thomas will watch for any bandits coming while wanderer and Daphne eat and drink. After they have finished Thomas will refresh himself. Thomas tells Wanderer of his plan to spike the door shut then start it on fire. Thomas has ten spikes and a hammer to spike it shut well. If Wanderer has some oil that would help otherwise we will have to make due with any wood or straw we find in the sleeping room we had the big fight in.
We gather a bunch of the burnable and head to the locked door. Once there Thomas uses his Hammer and spikes to wedge the door firmly closed. As he spikes the door Wanderer and Daphne will go about stacking the materials we gathered against the door. Once we have everything in place we will light the stack and then proceed south back to the bridge. We will put our weapons away as we cross the bridge, After crossing the bridge we will go open the door if it is unlocked. As we open the door we will have weapons at the ready.
Edited: KNtoran on 14th Mar, 2010 - 12:30am
Clarification. The method I was using for spiking the door shut was to place the spikes between the door and floor, the door and the side wall and hammering it home to cause the door to be wedged tight against the opening making it very hard to open the door. Is that possible so we do not have to drive a wedge into the door itself?