[party Order] Wolf's Bait - Page 12 of 16

Seeing them with weapons ready Thomas will - Page 12 - World of Medieval PBP RPG - Posted: 4th Feb, 2010 - 8:03pm

Text RPG Play Text RPG ?
 

27th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Barbarian
Barbarian
Fighter
Fighter
Rogue
Rogue
Cleric
Cleric
Paladin
Paladin
Ranger
Ranger
Wizard
Wizard
Draconian
Draconian

+  « First of 16 pgs.  8 9 10 11 12 13 14 15 16 
Posts: 126 - Views: 12464
Closed
Post Date: 26th Jan, 2010 - 4:59pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait - Page 12

OK We will first approach the intersection listening for noises. Once we are at the intersection we will look down the North passage to see if we see or hear anything then check to see if there is a light source down there by placing the lantern under a cloak for a short period of time. We will then do the same for the south passage.

Sponsored Links:
Post Date: 26th Jan, 2010 - 7:48pm / Post ID: #

[party Order] Wolf's Bait
A Friend

Bait Wolfs Order party

We will listen to the voices to see if we can get a count of the number of bandits to the north. We will make sure to keep a eye on the passageway to the south. We will keep weapons at the ready.

Post Date: 28th Jan, 2010 - 9:08pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait RPG PBP Medieval World

If we do not hear, see or smell anything in the south passageway we will slowly move down the north passageway listening to the bandits talk. We will get as close as we can while remaining unseen. We will put the lantern behind a cloak so it does not shine much to the front.

Post Date: 1st Feb, 2010 - 4:50pm / Post ID: #

[party Order] Wolf's Bait
A Friend

Page 12 Bait Wolfs Order party

Thomas rolls a 1 and Daphne rolled a 12 so we both made it. I guess Wanderer made the noise.

Knowing that they know we are out in the passageway we move forward into the room with weapons at the ready. Thomas will be first in with wanderer second and Daphne bringing up the rear with weapons at the ready. Thomas will attack the closest bandit he sees.

1st Feb, 2010 - 4:54pm / Post ID: #

Bait Wolfs Order party

The Game Master says...

No, Wanderer is too professional for that, I just continued the Game so it stays below two days.

Please send me your rolls. When you've done that I will continue the story.



Post Date: 2nd Feb, 2010 - 4:01pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait

For the walking quiet rolls Thomas rolled a 1 and Daphne rolled a 12. Both are below our body.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
2nd Feb, 2010 - 4:13pm / Post ID: #

[party Order] Wolf's Bait - Page 12

The Game Master says...

Sorry that should be combat rolls, noise was already made despite your rolls.



Post Date: 4th Feb, 2010 - 8:03pm / Post ID: #

[party Order] Wolf's Bait
A Friend

[party Order] Wolf's Bait World Medieval PBP RPG - Page 12

Seeing them with weapons ready Thomas will walk in further to engage the next closest bandit. While walking in to the room Thomas will tell them, " Prepare to die!"

Wanderer and Daphne will follow Thomas into the room to help in the killing.

+  « First of 16 pgs.  8 9 10 11 12 13 14 15 16 

 
> TOPIC: [party Order] Wolf's Bait
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,