[camp] Wolf's Bait - Page 64 of 91

Don't take their cowardice as weakness - Page 64 - World of Medieval PBP RPG - Posted: 28th Oct, 2009 - 7:21pm

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Post Date: 28th Oct, 2009 - 3:31pm / Post ID: #

[camp] Wolf's Bait
A Friend

[camp] Wolf's Bait - Page 64

Maybe take out one area at a time. We have got this far now we can get inside.

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28th Oct, 2009 - 3:59pm / Post ID: #

Bait Wolfs camp

I'm not worried about getting inside its when we're in there that I'm worried. We have a lot of swords and armor but that won't save us from traps and finding secret passages.



Post Date: 28th Oct, 2009 - 5:03pm / Post ID: #

[camp] Wolf's Bait
A Friend

[camp] Wolf's Bait RPG PBP Medieval World

I am thinking we use these two to tell us where things are as we head down. That way we have someone who knows where things are at.

28th Oct, 2009 - 6:52pm / Post ID: #

Page 64 Bait Wolfs camp

You planning on like keeping them for ransom or are we going to let them go eventually? I'm thinking about what Pundit said about traps, maybe they can tell us or show where all the traps are?



Post Date: 28th Oct, 2009 - 6:57pm / Post ID: #

[camp] Wolf's Bait
A Friend

Bait Wolfs camp

I was thinking of keeping them for guides in the tunnels and then turning them over to the village elders. Plus any others we may capture. Once we confront them they seem to be cowards and stop fighting quickly. When we hurt them they turn and run. As I have noticed when we attack them back. They only stick around if they feel they have the upper hand. I think we can get in and take most of them.

I do want to set a trap for them and with knowledge of the signals we should be able to.

28th Oct, 2009 - 7:05pm / Post ID: #

[camp] Wolf's Bait

That's true didn't think about how coward they are when they're losing. If we keep them we'll like have to watch them closely cause its like two of them. What we going to do from here?



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Post Date: 28th Oct, 2009 - 7:19pm / Post ID: #

[camp] Wolf's Bait
A Friend

[camp] Wolf's Bait - Page 64

I posted to get more clarification of how long till they get a relief to them and about any traps and secret places that they know of. I think we can keep a few of them but unarmed and hands tied they should not be able to do much. If they help us we can make them believe we are going to release them.

28th Oct, 2009 - 7:21pm / Post ID: #

[camp] Wolf's Bait World Medieval PBP RPG - Page 64

Don't take their cowardice as weakness I bet they want us to think they're not much of a fight and then stab us in the back. We should ask Wanderer specifically to watch them I don't think they can get passed her laugh.gif.




 
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