From experience its a great idea because I know the benefits of a leader but at the same time where just copying and pasting their actions not really altering it. There could be a balance between what the players put and the leader capping everything off.
As I see it, a Party Leader can't be just somebody that copies and pastes the actions. Such a figure is only useful to collect all the actions in a single post, so much more a scribe than a leader. The rules of JB games state clearly that the Leader is responsible for: marching order, players respecting the timeline, actions being posted, creating a group.
A scribe can't do that, it requires a leader. So, I keep on my idea: put rules and enforce them. A small group without a leader can still survive but a large group without a leader will only be similar to screaming cats during the mating season. You have a hard time managing confusing posts? Rise your voice to make sure they will not be confusing anymore. As I said, I'm ready to help and agree common rules for the two games if you feel like it could help. I will set rules in World of Medieval very soon, anyway.
I've thought about this before because I never like burdening any one Member with a task so that it becomes tedious rather than fun. Here are some proposals:
1. I create a form where each Player sends me their action privately (this may also be good for deceptive Players)
2. Each Player Posts his own action in the Party Leader Thread but I will only update the Scenario when the Party Leader gives the OK (unless of course everyone is late by default)
3. We keep as we are doing it now.
4. Some other system I have not thought of as yet within this type of RPG environment
I was looking to see Fair's choice but since she hasn't added her reply yet I like 1 and 2 but the only thing with 1 is there needs to be a way to show player's actions otherwise they will say something like "I didn't say that!".
I don't like number 1 because will cause the game to become random. We don't know what the others are doing and that means that mister A will screw up the action of mister B. Example: the party finds a bottle of wine. A will state he drinks it, B says he puts it in his backpack and C uses it to build a Molotov. Who takes the action and who will arrive too late?
Not only. It would become impossible to act as a group. Ok, this is not Dungeons & Dragons but a party being a party is the base of any Role Playing Game. Otherwise, better playing solo adventures. I know I sound like a looping commercial, but the only solution is getting organized. That's the main reason why humanity always elected a leader, created nations and gathered into stable settlements: organization.
I get what fair is saying. Have a conversation thread if required prior to the actions being posted. Prevents multiple actions, which I am quilts of, and should help people not forget. But it could cause problems with the timeline.
I like 2. I also like 1 but not having the option to see the action is scary but certainly can be very dramatic to get a surprise move form a player.
Out of Character: True that. People do something different than they say they will do. I can see discussion in the squad about taking the left turn and then you read someone decided to hide and took a right turn instead. That would bring some emotions into the game for sure.