Thomaslee Introduction - Page 24 of 58

I was thinking such, I just need to do some - Page 24 - Introductions, Member Sharing - Posted: 9th Jan, 2016 - 3:40pm

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Post Date: 9th Jan, 2016 - 1:25am / Post ID: #


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Thomaslee Introduction - Page 24

international QUOTE (Thomaslee)
...or can I have my own method for the roleplays I run?

You can have any method you choose. You are the Game Master, so you set the rules of play. Just keep in mind that whatever you set must not be contrary to this: How To Be A Dungeon Master / Game Master, so please ensure to read it thoroughly.

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Post Date: 9th Jan, 2016 - 3:18am / Post ID: #

Thomaslee Introduction
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Introduction Thomaslee

Hey there Thomas you coming back in to play in the Role-playing Game games or be a game master for one?

Post Date: 9th Jan, 2016 - 3:26am / Post ID: #


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Thomaslee Introduction Sharing Member & Introductions

Both, though I and nervous about such. It has been so long and while I have a great respect for the way things are done here it can still be intimidating.


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Post Date: 9th Jan, 2016 - 4:01am / Post ID: #

Page 24 Introduction Thomaslee

Hi Thomaslee! Maybe I can help, what's intimidating for you? Maybe I can explain it so you can understand it better and then its not so scary after all. wink.gif

Post Date: 9th Jan, 2016 - 4:07am / Post ID: #

Thomaslee Introduction
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Introduction Thomaslee

Best thing I can tell you if you are going to be a game master have a general out line of what you want the characters to do. Then add in off shoots to cover any possible choice they might make. Even then you can have something you got to come up with on the fly but you can make it work with general stuff prepared and then fine tune it as they go down a particular path. As they go you can add in other things that they may want to keep in the back of their minds to figure out that can make it more than just go here kill everything then go back. Make it turn into a story that they can tell their grandkids.

Plan ahead plan ahead and then plan ahead. I can offer some advise too if you need it.

Post Date: 9th Jan, 2016 - 12:04pm / Post ID: #


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Thomaslee Introduction

Thanks for the advice. What may make things even more challenging for me is how for most encounters and battles I will strive for there to be a nonviolent solution. There would also be more focus placed on exploration and social encounters over that of combat, again with the idea that you don't need to usually kill to overcome a challenge and other ways of handling things can be found.

With this experience will be handed out differently, it being offered per encounter if the players are able to complete them with the goals met and reward for good roleplaying, instead of simply giving out experience for killing monsters or for combat. The reasons for all this and more will become clear once I get to the point of revealing the campaign.

Edit: Oh, sorry for missing your post Support. Well it is more that there is so much to play attention to and consider. There is a wide variety of resources available both to players and Game Masters, and that I am not certain how I would even put all of it to use. The rules I am not really worried about, though I will look over them again to make sure I don't miss anything, but the setup process will take some time. There is then also considering how to handle posting, where it is not to little to slow things down to much and leave players restless but not to much to overwhelm me.

Reconcile Edited: Thomaslee on 9th Jan, 2016 - 12:27pm


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Post Date: 9th Jan, 2016 - 12:32pm / Post ID: #

Thomaslee Introduction - Page 24

I understand your position. I suggest you join in a game first to understand the new format which might be different to what you may have known. This will help you get familiar with the character creator, etc.

Post Date: 9th Jan, 2016 - 3:40pm / Post ID: #


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Thomaslee Introduction Introductions & Member Sharing - Page 24

I was thinking such, I just need to do some more reading and then make a character. Also find a campaign where more players are needed.


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